Website review by Melissa Powers, Common Sense Education | Updated March 2019


Game-show group fun and independent study in one engaging tool

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Pros: Minimal setup maximizes teacher time management.

Cons: Website security and privacy don't seem to be a priority for Gimkit, so use with caution and be aware that it's not COPPA compliant.

Bottom Line: Put students in the driver's seat with collaborative setup and gameplay features.

Gimkit can be used in any classroom to introduce or review concepts; it's like a mashup of Kahoot! and Quizlet. The live gameplay is fast-paced and engaging like a game show, but when it's assigned for independent practice, Gimkit functions more like flash cards. Speaking of Quizlet, you can import Quizlet sets (text only) into Gimkit with just a few clicks. Using either the Quizlet import feature or the collaborative quiz-building KitCollab mode, you can create a Gimkit game in a few minutes. This makes it easy to insert an interactive review game into your lesson with minimal prep. Teachers can also use the assignments feature to give homework. You set a due date, and students work through the kit at their own pace, answering questions until they reach a set goal.

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Gimkit is a classroom game-show platform where students compete by answering questions on their electronic devices. Instead of earning points, students earn virtual currency, which they can "invest" during the game to boost their score. Games can be played live or can be assigned as independent practice. Students connect via game codes and can play in a web browser on any internet-connected device. They can compete against each other or collaborate in teams or as a whole class. In KitCollab mode, students help build the game by submitting questions before play begins. Teachers can download detailed student reports after every game.

Gimkit feels really familiar, yet unique at the same time. Students earn (and lose) money as they play, which they can choose to "invest" in power-ups or the purchase of colorful themes. Power-ups include options like second chances or upgrading earning potential to earn more money per correct answer. You can turn off power-ups if they're distracting, but they also make gameplay more random and engaging. Gimkit was created by a high school student, and though it's a product designed for teachers, the experience is very student-centered.

Per the company's privacy policy, Gimkit accounts are for adults only, but the game questions can be completely student-generated. Teachers can import a student's Quizlet card set or use KitCollab mode, requiring every participant to submit a question in order to join the game. The simplicity of the interface is sometimes limiting, but hopefully future updates will allow for more question response options.

Overall Rating


In addition to the bright colors, fun music, and fast-paced gameplay, the thrill of earning, losing, and spending "money" will keep students engaged for much longer than the typical quiz game.


By using collaboration features like KitCollab and Team Mode, teachers can put students in the driver's seat, requiring higher levels of thinking.


The platform is easy to use, but the text-dependent interface may not be accessible for all learners.

Common Sense reviewer
Melissa Powers Media specialist/librarian

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Featured review by
Ed E. , Classroom teacher
Classroom teacher
Harlingen High School South
Harlingen, United States
Best interactive classroom game out there . . . currently
I have yet to find any serious flaws with Gimkit. It would be nice if, like Kahoot, you could use the free version, but that's completely not workable (you only get to make 4 question sets and can only edit each one three times), but hey, that's capitalism. It's pretty amazing that one day some high school kid was sitting through a Kahoot-type game and thought "I could make a better game" and then went and did it! I've developed digital games for my students in the past, and I'm kicking myself ha ...
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