Game-show styled learning

Submitted 9 months ago
My Rating
Pedagogy
Supports

My Take

The game is extremely engaging for students and encourages them to practice course content, but can often be easily distracted by the other game features. The actual learning process in the game is rather repetitive, which might lead students to focus their time on making in-game purchases. Additionally, some of the power-ups that students can purchase while playing the game can harm other students, such as 'Freeze', which temporarily pauses other students' ability to answer questions, or 'Blur', which freezes other students' screen, making it difficult for them to focus on the actual educational portion of the game. These power-ups can also be targeted at certain students, which may lead to students collaborating against others, harming their overall learning experience. From my experience in playing the game, it is very engaging and interactive, but can give students too much power, in addition to not always reinforcing the most effective learning.

How I Use It

Gimkit allows students to play a live, interactive, competition-styled game with their classmates that allows them to earn money, make purchases with in-game money, and interact with one another while practicing content. It is a good resource for vocab/term review after students have already learned the content.

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