Kahoot! can quickly become a go-to for teachers looking for an engaging way to run checks for understanding or exit tickets. Try establishing something like Kahoot! Fridays for quick review. If you don't have time to make quizzes, check out standards-aligned content available in Kahoot! Studio, a curated library of quizzes created by Kahoot! and its educational partners. You could even have students take over the review process or class discussion by rotating responsibility for making the weekly quiz. Go beyond memorization of facts and allow Kahoot! to introduce scenario questions/prompts with multiple decisions; stimulate conversation from the results. For instance: Who is really responsible for the death of Romeo and Juliet? Kahoot it out and extend the discussion to classrooms across the state or country. Acclimate students with the site so that they may increase their scores after class has ended or perhaps test their skill with students from around the world in the Kahoot! Ghost mode.
With the new Challenge mode, you can assign Kahoot! quizzes for homework by sharing a link or game PIN or by posting to Google Classroom (Challenge mode only works in the app, so students will need a mobile device or Windows 10 computer to access this feature). Don't forget professional development; use the Team mode to pose pedagogical questions and promote food-for-thought discussions among teacher peers. Use Kahoot! to break the ice at the beginning of the school year or to bond with learning-community members.Continue reading Show less
Kahoot!, a free student-response tool for all platforms, allows teachers to run gamelike multiple-choice answer quizzes. Teachers can either create their own quizzes or find, use, and/or remix public quizzes. Questions, along with answer choices, are projected onto a classroom screen while students submit responses using an internet-connected device (computer, tablet, or phone). Questions and polls can contain images and video to increase appeal for all learners. Classic mode and Team mode take place in real time, but Challenge mode enables students to take quizzes within a set time frame, such as for homework. During live gameplay, students' devices display color and symbol choices only; the actual answers must be viewed on the classroom screen. The energized, game-like atmosphere comes from the use of bright colors and suspenseful music. Liveliness in the game or quiz escalates as updated ranks appear on the class scoreboard after each question; personal points data is sent to each device. The Team mode mixes things up and allows groups of students to cooperate with each other and compete against other teams. When using the mobile app, students can see their past results, pause/resume individual quizzes, and complete homework challenges.
Playing a game of Kahoot! doesn't involve an account, only a game PIN from the main screen and a name (which can be auto-generated if you choose). Students can create accounts and make private quizzes, but children under 13 (under 16 outside of the U.S.) can't search or share Kahoots.
With Kahoot!, teachers and students can create multiple-choice quizzes as well as polls and surveys. In addition to their own score, students see only the top achievers, so low-performing students won't feel put on display. You can also incorporate questions that don't award points so you can gather opinion data or include a question with multiple correct answers without skewing point totals. Quiz questions and polls stimulate quick instructional decisions as well as whole-class discussion, but an open-ended response feature and/or the ability to mix together quiz and survey and jumble question types in one game would be welcome to aid learning. Tech-savvy students can connect with students from across the globe to play or connect to their peers after-hours to compete for new scores.
Data is saved from each round of play and can be exported to Google Drive or downloaded and viewed in Excel. These reports can be helpful, but data can't be compared over time for classes or individual students since accounts aren't required for students (even though they can, if they choose, create them). For teachers, this means it can be time-intensive to analyze students' growth patterns or individual problem areas using Kahoot! quizzes.