Review by Melissa Powers, Common Sense Education | Updated April 2018

Kahoot!

Gamelike student-response tool can spark competitive fun

Subjects & skills
Subjects
N/A

Skills
  • Communication & Collaboration
  • Critical Thinking
Grades This grade range is a recommendation by Common Sense Education and not the developer/publisher.
3–12
Common Sense says (See details)
Teachers say (166 Reviews)

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1 video | 5 images

Pros: A compelling and oh-so-easy way to engage kids in pre- and formative-assessment activities.

Cons: Though data collection is easy, tracking student progress over time is tedious at best.

Bottom Line: Effortlessly fun quizzing that can lead to productive formative assessment and student reflection if implemented effectively.

Kahoot! can quickly become a go-to for teachers looking for an engaging way to run checks for understanding or exit tickets. Try establishing something like Kahoot! Fridays for quick review. If you don't have time to make quizzes, check out standards-aligned content available in Kahoot! Studio, a curated library of quizzes created by Kahoot! and its educational partners. You could even have students take over the review process or class discussion by rotating responsibility for making the weekly quiz. Go beyond memorization of facts and allow Kahoot! to introduce scenario questions/prompts with multiple decisions; stimulate conversation from the results. For instance: Who is really responsible for the death of Romeo and Juliet? Kahoot it out and extend the discussion to classrooms across the state or country. Acclimate students with the site so that they may increase their scores after class has ended or perhaps test their skill with students from around the world in the Kahoot! Ghost mode.

With the new Challenge mode, you can assign Kahoot! quizzes for homework by sharing a link or game PIN or by posting to Google Classroom (Challenge mode only works in the app, so students will need a mobile device or Windows 10 computer to access this feature). Don't forget professional development; use the Team mode to pose pedagogical questions and promote food-for-thought discussions among teacher peers. Use Kahoot! to break the ice at the beginning of the school year or to bond with learning-community members.

For teachers who want to go beyond quizzing and get students engaged in reflective formative assessment, check out these tools and tips.

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Kahoot!, a free student-response tool for all platforms, allows teachers to run gamelike multiple-choice answer quizzes. Teachers can either create their own quizzes or find, use, and/or remix public quizzes. Questions, along with answer choices, are projected onto a classroom screen while students submit responses using an internet-connected device (computer, tablet, or phone). Questions and polls can contain images and video to increase appeal for all learners. Classic mode and Team mode take place in real time, but Challenge mode enables students to take quizzes within a set time frame, such as for homework. During live gameplay, students' devices display color and symbol choices only; the actual answers must be viewed on the classroom screen. The energized, game-like atmosphere comes from the use of bright colors and suspenseful music. Liveliness in the game or quiz escalates as updated ranks appear on the class scoreboard after each question; personal points data is sent to each device. The Team mode mixes things up and allows groups of students to cooperate with each other and compete against other teams. When using the mobile app, students can see their past results, pause/resume individual quizzes, and complete homework challenges.

Playing a game of Kahoot! doesn't involve an account, only a game PIN from the main screen and a name (which can be auto-generated if you choose). Students can create accounts and make private quizzes, but children under 13 (under 16 outside of the U.S.) can't search or share Kahoots.

With Kahoot!, teachers and students can create multiple-choice quizzes as well as polls and surveys. In addition to their own score, students see only the top achievers, so low-performing students won't feel put on display. You can also incorporate questions that don't award points so you can gather opinion data or include a question with multiple correct answers without skewing point totals. Quiz questions and polls stimulate quick instructional decisions as well as whole-class discussion, but an open-ended response feature and/or the ability to mix together quiz and survey and jumble question types in one game would be welcome to aid learning. Tech-savvy students can connect with students from across the globe to play or connect to their peers after-hours to compete for new scores.

Data is saved from each round of play and can be exported to Google Drive or downloaded and viewed in Excel. These reports can be helpful, but data can't be compared over time for classes or individual students since accounts aren't required for students (even though they can, if they choose, create them). For teachers, this means it can be time-intensive to analyze students' growth patterns or individual problem areas using Kahoot! quizzes.

Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

Kahoot's quick pace, suspenseful music, and instant scoreboards keep competition lively and learners engaged. Students will definitely be asking to play again and again, and many will love the challenge of creating their own Kahoots.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

Fast, right-or-wrong feedback is provided on students' devices and the class screen. The multiple-choice quizzes may tend to favor memorization, but having kids create Kahoots allows for higher-order learning.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

The getting started videos, blog, and FAQ page are helpful. A variety of game styles and play options helps teachers tailor the experience for their students. 


Teacher Reviews

(See all 166 reviews) (166 reviews) Write a review
Featured review by
Caitlyn S. , Classroom teacher
Classroom teacher
Rockland Woods Elementary School
Hagerstown, United States
Test Review = Fun!
While playing, students are always interested in who is on the leader board creating a healthy competition between students. I also like how the game points out students who have been on a correct answer streak. I have used Kahoot! in both reading and math, but math being my favorite! I have student’s come up and explain how they solved the problems and be “teacher” to hopefully reach students who were still confused. While playing, students are always interested in who is on the leader board creating a healthy competition between students. I also like how the game points out students who have been on a correct answer streak. Ideally, it would be really helpful if after the game, Kahoot! could generate a report of students based on the questions they got right/wrong. This would help show if some students were just guessing and/or who needs more help. All in all, I love this website! It is easy for the teacher and fun for the student!
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