Kids learn words pulled from middle school literature.

Word Joust for 6-8

Short quests, fun games engage kids in learning vocab

Learning rating

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Based on 1 review

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Expert evaluation by Common Sense

Grades

6–8

Subjects & Skills

Critical Thinking, English Language Arts

Price: Free
Platforms: iPad, iPhone, iPod Touch

Pros: Words come from grade-appropriate literature.

Cons: Vocab learned in isolation may not transfer into usage.

Bottom Line: Good tool for building general vocabulary.

There are no separate user accounts, so Word Joust for 6-8 is best used one-on-one. Since teachers and kids can't create custom lists, Word Joust for 6-8 could be used as a warm-up activity for other word-building exercises. The general word lists would be great for ELL/ESL classes.

Kids become knaves in a medieval joust where they can enter quests and learn vocabulary from a list of 3,000 age-appropriate words, or train by playing games with the words they've encountered in their quests. Each quest includes five unrelated words. Kids spend a moment studying each word and definition and are then tested by playing one of the games. Points decrease as time goes by, with fast, correct responses earning 15 points and slower responses earning fewer points, down to 5. Incorrect answers don't get a second chance.

Games include "Scramble" (unscrambling mixed-up words), "Troll Trickery" (matching word to definition), "Labyrinth of Letters" (a word search that is quite challenging), "Cohorts of Swords" (identifying the correct word as it crosses the screen), and "Hangman," which is played with a cartoon man being hung rather than a stick figure. In Training mode, kids can choose which game to play to practice words from their quest lists. Kids move up from infantryman to archer and so on. Mastered words and apprenticed words (those introduced but not yet mastered in the games) can be reviewed in Stats, and there's also a Global Leaderboard.

Word Joust for 6-8 is a fun way for kids to practice word skills and develop their vocabularies. The mix of five games is varied enough that kids can practice different skills and use their brains in different ways. The words and definitions reflect varied meanings that could be encountered in young adult literature. The short quests should easily hold preteen attention spans, and the increasing difficulty of words as kids master more quests will keep them challenged.

Kids will master words such as alligator, guitar, sympathy, correctly, and emperor. In some of the games, kids have to spell the words after seeing only the definition, which will improve spelling as well as vocabulary.

Learning Rating

Overall Rating
Engagement

The quest theme draws kids in. Fun games keep them playing.

Pedagogy

Encountering the words in different games helps solidify learning, but memorizing the same definition for each encounter does not give much depth or transfer knowledge.

Support

Games are intuitive, so not much help is needed. Excellent data tracking of words mastered and words still being learned ("apprenticed"), as well as of times and scores.

Common Sense reviewer
Amanda Bindel
Amanda Bindel Teacher

Community Rating

Joust for the right to build one's vocabulary!

I really enjoyed this teaching tool, but it is limited in its vocabulary words and may be best for ELL or ESL students. I really enjoyed how the app gave students the ability to login with their google username and play against friends. I also liked how the app gave "quests" to learn new words, then allowed students "training" time to practice previous words and then gave "stats" on their progress and leader boards. The one major downside is that teachers can't see students progress, so unless your students took screenshots and sent them to you as a teacher, you would never know how they are progressing with this app. Perhaps in time Google will be able to link to Google Drive and you can use this in coordination with Google for Education apps?

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