Gamestar teaches true 21st Century skills.

Submitted 11 years ago
My Rating
Pedagogy
Supports

My Take

Gamestar Mechanic helps students study "game design" or the concepts behind the basic elements of a game, and how the balance of fun and challenge in games creates flow. It is also concerned with the iteration feedback loop and how games are a complex system designed around creating a satisfying user experience. Game design is a great jumping off point for introducing STEAM (Science, Technology, Engineering, Art and Math) learning through the lens of systems-thinking and user-centered design. Working with these complex concepts requires creativity and critical thinking in generous amounts. Basically, students have to figure out how a user is going to interact with a system that hasn't been invented yet. Further, the iterative feedback loop requires real collaboration.

I appreciate that there's a lot I can do with this for free. I am disappointed that some of the tools available require a substantial membership fee, as most public school would not be will to support anything with the word "game" in it, no matter how good.

How I Use It

I use it as a tool to teach game design before teaching game development with more robust programming tools, like Scratch. I have developed my own lessons around the Learning Guide, available on the web site for free. I developed the lessons into a self-paced walkthrough, using Wikispaces and screencasts. I also use some of the great explanations found at http://beta.gamek.it/ in my walkthrough in parallel with my Gamestar lessons.