You can use the Noun Project in an English, history, foreign language, or art class; its uses are pretty versatile. For example, ask students to create their own set of symbols and then ask them to trade with another student to see how they translate. Students will learn that it's tricky to communicate exactly what you mean through pictures. Ask kids in a Spanish class to create flashcards using Noun Project icons, or ask an ELL class to translate icons into English.
The site may also be helpful for kids with special needs or for non-verbal students; it's been used by educators to successfully teach autistic students.Continue reading Show less
The Noun Project is a website that's creating a global visual language of symbols and icons. With the hope that this language will help people from all over the world communicate, they're accepting icons from numerous artists and designers. Students may be drawn to the goofier icons (a guy on the toilet, a dog sniffing another dog's rear), but there's definitely the possibility for learning or, at the very least, reflecting on what it would be like to only communicate visually. Icons are organized by designer or category; categories include People, Transportation, Animals, Weather & Nature, etc. Each category is then broken down further into subcategories.
If you download an icon for your own use, you must either attribute it to the designer or pay a fee (usually $1.99) to purchase it unattributed. If someone purchases your design, the money will be deposited directly into your PayPal account monthly. The Noun Project uses Creative Commons licensing to give designers the creative rights to own and share their work as desired.Continue reading Show less
Students can learn that not all languages are verbal; people have used symbols to communicate for thousands of years. They can also think critically about icons the world may be missing. If they decide to create their own icon, kids will learn design skills as they go through the process of drawing an image and making it into a file they can upload and share with others. Students will use their imagination to think about what icons they'd like to invent and how to best represent a word using a picture. It's also fun to guess what each icon means before you click on it! Be aware that you need to have your own design software to create an icon -- the Noun Project provides guidelines and advice, but it's ultimately a repository for content and not a design tool.
Hundreds of artists and designers have contributed their own icons to the project, and the language they're creating is quite a sight. Some of the icons are silly, like the cupcake- and donut-laden Sugar Suite collection. Some are beautiful, and others are very clear visual representations. The project itself is a huge, ambitious undertaking, and it's neat to see it grow as more people add their symbols. Some icon sets are repetitive; trendy mustaches and food items pop up everywhere, while more serious icons may not get the attention they need. Practical uses include helping autistic kids communicate; a fist icon from the Noun Project was used extensively during the Occupy Wall Street protests.Continue reading Show less
Key Standards Supported
Speaking & Listening
Add audio recordings and visual displays to presentations when appropriate to enhance the development of main ideas or themes.
Include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.
Include multimedia components (e.g., graphics, images, music, sound) and visual displays in presentations to clarify information.
Include multimedia components and visual displays in presentations to clarify claims and findings and emphasize salient points.
Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest.
Present information, findings, and supporting evidence clearly, concisely, and logically such that listeners can follow the line of reasoning and the organization, development, substance, and style are appropriate to purpose, audience, and task.
Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest.