Level up with gamified vocabulary study for middle and high school

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Subjects & Skills

College & Career Prep, English Language Arts, English-Language Learning

Price: Free to try
Platforms: Web

Pros: Excellent design that gets students started quickly. Skills effectively reinforced via repetition.

Cons: Students using screen readers may run into morpheme mispronunciation. There's no embedded support or even a FAQ.

Bottom Line: While it's got room to grow, this is a tool worth considering for practicing vocabulary based on Greek and Latin roots.

Teachers can import their class list and assign independent practice or create games for the entire class. Use it as a Do Now activity to start class, or plan a whole lesson around a particular morpheme and have students study in the training mode and then join a game on that morpheme. Assign Wordcraft as homework, and give students goals to reach for, such as increasing the number of stars they earned and their word counts. The teacher dashboard tracks the number of words learned and time played for each student, and students can see their own progress with details on each word learned.

Wordcraft is a website with a companion mobile app for learning and practicing vocabulary with Greek and Latin roots. On the website, there's a training mode where students improve their decoding and reading comprehension skills by working through learning exercises focused on 58 morphemes. As students unlock each level, they move on to progressively more challenging material with short passages. In addition to the training mode, there are also games that are set up by the teacher. Students join these games using an access code. Each game is timed per the teacher's settings, and students try to get as many words as possible in the allotted time and improve their recall. 

The mobile app is separate and designed for independent learning without the game mode. It does include test prep options such as GRE and SAT/ACT as well as ESL, math, and biology vocabulary studies. The trial version works for up to 50 words, and the paid version offers thousands.

When teachers add students, Wordcraft sends an email to the teacher with all student usernames and passwords. Students don't need to set up their own accounts or provide personal information, which is good for privacy concerns. 


Teaching morphemes is a common part of language studies and is well-supported by research literature. Wordcraft gets students to pay closer attention to reading passages and clues while making this process more compelling. If students get hooked, they'll speed along to mastery. To help, teachers should use the class tracking page to gain insight into student progress and use the data to design reteaching, review, and future lesson plans. One note: Using the website with a touchscreen (i.e., pulling it up on a tablet's browser) seems to work best; using a mouse might slow some students down.

Since there are two different versions of Wordcraft (the website and the mobile app), things can get confusing when students head home to practice. Since most teachers will be using the website version, it's important to offer students and parents clear instructions to make sure no one accidentally downloads and pays for the app version if your classroom won't be making use of it.

Learning Rating

Overall Rating

Students will enjoy the multiplayer spin on vocabulary study. The website and app make it easy and fun for students to track progress and challenge themselves.


The website reinforces morphemes, which is critical to building vocabulary. Short reading passages help improve reading comprehension.


Currently support is available only via email. There are no links to help files on the site or in the app. There's no audio in the mobile app, making it inaccessible for students with vision or reading disabilities.

Common Sense reviewer
Andrea M.
Andrea M. Instructional Facilitator of Technology

Community Rating

Student feedback on Wordcraft

I solicited feedback from students. Students liked learning new words and the clean interface.

Student dislikes:

-Didn't have enough time to think through the choices before the website gave the answer

-Didn't like that it was all one level/not adaptive

-Every level was the same. The tasks students were doing never changed

-Students questioned the word choices.

My red flag:
Within the first 10 minutes of playing, the game introduces the word "homicide" and includes a picture definition. NOT appropriate by any means! I shut down the center when this came up and I had to have a discussion with those students who saw it. I am really not sure why they would put this word in at all, and especially not so early in the game.

Not worth it. Difficult to set up, redundant, not adaptive. Used questionable words, including homicide. A good idea, but it needs major improvements.

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