This game provides players with an opportunity to develop empathy for the struggles many go through trying to make ends meet.

Submitted 11 years ago
Steve I.
Steve I.
William Annin Middle School
Basking Ridge NJ, US
My Rating
Pedagogy
Supports

My Take

SPENT is a good game for providing an opening for further discussion on poverty, homelessness, and the general struggles people have making ends meet these days. The game helps develop a sense of empathy as you become invested in the character you play as while you make difficult decisions.

How I Use It

My students create choose your own adventure games for my game design and development class. This is a great example to highlight the possibilities of the choose your own adventure genre. Students can model this and create a similar game with a social purpose in mind. In addition, we can discuss the impact of games with a social purpose as a valid game type to create.