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Pros: Great artistic design, approachable interactive pages, and engaging dramatic effect.
Cons: Since it's not designed for education, some mature content might require guidance to process.
Bottom Line: This heartwarming game helps kids empathize with the highs and lows of romantic relationships.
Teachers and school-based mental health practitioners may wish to use Florence as a whole-group weekly discussion in navigating adult relationships. Think about adding the app in as part of an activity for health, social studies, civics, home economics, or career readiness classes. Consider using the game for upper-level students to start discussions on how to prepare for college experiences. Health teachers may wish to use this as part of a comprehensive education in safe relationships. Counselors or social workers may also find Florence beneficial to use with students on an individual basis who are currently navigating struggles in personal relationships; it could be used as a weekly check-in to complete together at the beginning of individual sessions.
Some of the content in Florence touches on adult themes, and students may be best served by having their instructor model appropriate discussions around those mature themes (e.g., cohabitation and alcoholic beverages) rather than avoiding the opportunity for a teachable moment altogether.
Florence is an interactive graphic novel game about the romantic relationship between Florence and Krish. The game begins with instrumental music as it guides players through the table of contents. There are about 20 chapters to complete throughout the entire game. On-screen tutorials help guide the player to interact with the comic book-like vignettes by tapping, swiping, or sliding their finger on the page.
The first few chapters start with helping Florence get ready for her work day by completing mundane tasks, such as brushing her teeth or making lunch. Then the player is introduced to Krish, her love interest. Players help Florence and Krish navigate the nuance of starting a relationship by filling in puzzle pieces on first dates, sliding gliders to try new activities together, and tapping cameras to document freshly made memories. By completing these levels of Florence's life stages, players help Krish and Florence progress in their relationship.
Florence is the intimate story of a young woman and the heart-racing highs and heartbreaking lows of her first adult relationship. The responsiveness of the game helps players see exactly how their actions impact the characters' actions and build upon certain life stages. It helps players identify the ambiguous and awkward parts of new relationships (e.g., first dates) in a way that's concrete and relatable. The app even does a wonderful job of helping players navigate the tougher parts of relationships by sometimes pausing for dramatic effect. These pauses could even be considered painfully compassionate; rather than shying away from the uncomfortable moments of relationships (e.g., arguments), Florence helps the player sit through and overcome discomfort in a way that's innovative. Overall, the design and content of the game dives deep and teaches kids how to traverse the nuances of fresh relationships in a compassionate and charming way. Because of the more mature themes, Florence may be best suited to grades 10, 11, and 12.