It's a relatively self-contained experience that can be used to introduce and reinforce basic multiplication skills. For teachers who regularly rely on worksheet or flashcard-based multiplication study, Timez Attack would work well as a way to shake up the routine and make learning more engaging. Teachers, of course, will want to offer supplementary review as well as some lecture and discussion about what repeated addition is.Continue reading Show less
Timez Attack is a third-person adventure game that takes place in a fantasy dungeon setting, the Dungeon of Ignoruntz. The player -- a green humanoid creature -- explores the dungeons and battles creatures ranging from ogres to dinosaurs to robots. Instead of traditional hack-and-slash gameplay, players progress using their knowledge of multiplication tables. Students encounter multiplication problems on their journey and learn how to solve them via repeated addition. They collect numbered objects in the environment and add them together to determine the product of the current problem. To progress levels, students "fight" a monster at the end of each level who drills them on the multiplication tables they just learned. Encounters are timed, and if students don't answer quickly enough, or correctly, they are punished with cartoon violence. Timez Attack is a good enough educational multiplication game that ramps fairly well and assesses each student's abilities in math, but, at its core, it's just a step above flashcard practice.
As long as teachers understand what it is -- multiplication tables practice -- it should satisfy. The visual, in-world repeated addition and speed challenges encourage quick and accurate recall, and are most likely going to grab students' attention more than traditional approaches. The challenges also help students understand what multiplication is and get good practice using repeated addition and memorizing multiplication tables. The problem is that there just isn't much variety or depth to the game. It's the same thing over and over, and for struggling students, things can get especially repetitive since the game focuses on previously incorrect answers. Depending on whether students respond well to the time limits, they may be motivated or demotivated.
Key Standards Supported
Operations And Algebraic Thinking
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.