Review by Chad Sansing, Common Sense Education | Updated March 2012
Get it now


Get it now

Spiraling sandbox of adventure and creation gets kids to dig deep

Subjects & skills

  • Communication & Collaboration
  • Creativity
  • Character & SEL
  • Critical Thinking
Grades This grade range is a recommendation by Common Sense Education and not the developer/publisher.
Common Sense says (See details)
Teachers say (32 Reviews)

Take a look inside

5 images

Pros: Delivers open, creative, and purposeful play supported by frequent updates.

Cons: Open world can lead to power struggles and community problems without a shared code of conduct.

Bottom Line: An irresistible and seemingly limitless incubator for 21st-century skills that, with a little guidance, can chart new courses for learning.

Minecraft is super flexible, so just about any classroom can find a way to make it work for the content. It's engrossing, and students are likely to work long hours on projects both at home and school, so be wary of time management as well as issues -- such as "griefing" -- that may arise from at-home and potentially unsupervised use. While playing in class, teachers can help students negotiate norms, roles, and responsibilities and foster trust and a sense of consequence for individuals actions within a community.

Students can use Minecraft as a portfolio, creating structures and systems that model topics or concepts covered in class. In a math classroom, students can tackle problems using a set number of blocks (the basic unit of Minecraft) or calculate area and volume. For writing practice, students can keep explorers' journals or compare and contrast the biomes and geologies of their Minecraft worlds with those of their home states.

Continue reading Show less

Minecraft is a sandbox game that can be adapted to fit nearly any objective or subject, with lessons lasting as short as one period or the entire year. Players collect and combine resources into new, useful items that enrich gameplay and help further exploration and creativity. Although it has an "End" zone for players who want to fight the game's boss (a dragon), Minecraft has no plot -- the story is up to the player to define. Depending on what the player chooses to build, they'll task themselves with collecting specific resources necessary to craft items that can help them build cooler and/or more useful things, or explore. Each completed project inevitably leads to a new one with new resource and item needs, sending the player deeper into the world. Selecting Creative Mode, as opposed to the default Survival Mode, removes the need to collect resources. the monsters. and health and hunger meters, allowing players to build easily and in peace. Creative Mode is probably best for younger students who might get too distracted by monsters or lessons requiring complex builds in a short amount of time.

To get started, players create accounts on, purchase a license, and then download and install the game. Players can create a brand-new unique world on their own or join other people's worlds (via local area network or hosted servers), fulfilling both solitary and social players. The controls are typical of first-person games using a combination of the mouse and WASD keys.

Since each new world begs to be explored and reshaped, Minecraft cultivates 21st-century skills: goal-setting, collaboration, creativity, design and systems thinking, and engineering. Teachers should be aware, however, that the game's emphasis on open creation, collaboration, and communication also means that students playing together can get into conflicts or get distracted and off task. If framed less as problems and more as opportunities, these issues can be made into powerful learning experiences that guide students toward successful and respectful collaboration.

Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

Students have free reign over one-of-a-kind worlds bolstered by deep customization options and frequent updates that add new challenges and content.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

Design thinking, problem-solving, and resilience will stay with students, but specific content-knowledge transfer is dependent on how classes use the game.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

Lacking a built-in tutorial or manual, Minecraft can be intimidating, but this also promotes peer learning both among students and the larger online community.

Common Sense Reviewer
Chad Sansing Classroom teacher

Teacher Reviews

(See all 32 reviews) (32 reviews) Write a review
Featured review by
Trish C. , Classroom teacher
Classroom teacher
Charlotte Mecklenburg Schools
Charlotte, United States
Minecraft Takes Students Into Immersive Learning.
I have been using Minecraft Edu for many years in the classroom, and I have to say the new version is excellent and is getting better all the time as the people at Microsoft and Minecraft work to make elements of the Education Edition more vibrant and more pertinent to what students are learning in school today. For example, now there is Code Connection where you can code in the game, and the Chemistry update has just taken learning Chemistry to a whole new place. We are teaching a generation of ...
Read full review