Eight quirky animated characters encourage students to make wise decisions online.
Say hello to the newest members of the Common Sense family. Our new educational interactive for middle schoolers, Digital Compass, has a slew of fun and quirky animated characters that will make exploring the digital literacy and citizenship world ... well, a little more entertaining for students. Each humanoid character must navigate a unique digital dilemma reflecting real-world issues and events that shape how our students move through the digital landscape.
Grade 10 | Wallflower
Digital Dilemma: Cyberbullying and Digital Drama
Rhoda is known for keeping a low profile with her petals in the books, but she's quickly thrown onto a roller coaster of digital drama when her friend gets swept up in a new online romance. Tempted to react in ways that might seem out of character, Rhoda comes face to face with decisions that will ultimately define her reputation and her friendships.
Grade 9 | Robot
Digital Dilemma: Internet Safety
Breaker is constantly trying to refine and improve his dance moves and is tempted by the glitz and glam of the Hollywood lights. On the chase for more "likes" and instant fame, Breaker finds himself in some unfamiliar territory. His digital footprint threatens to spin out of control as he searches for the public spotlight. Breaker must quickly learn how to find a balance between shooting for the stars and protecting himself, his identity, and his dance moves.
Grade 9 | Pixiecorn
Digital Dilemma: Digital Footprint
The star of the #whereswink campaign, Wink is making her début in the world of digital media. In an effort to land the internship of her dreams, she goes head to head with her best friend in order to win the attention of her dream employer. But at what cost? She soon finds that fighting for the spotlight may tarnish not only her digital footprint, but potentially some of her relationships as well.
Grade: 12 | Water Buffalo
Digital Dilemma: Self-Image and Identity
In a world that falsely promotes perfection, Hutch is determined to master all things sports-related. But he has yet to learn how to master his own self-image online. Hutch finds himself getting caught up in the glory of creating what he deems the perfect online identity, and eventually has to face his toughest competitor -- the truth -- both online and offline.
Grade 10 | Bubblegum
Digital Dilemma: Privacy and Security
Not one to typically fall into the social hype of the newest and coolest, Miko finds herself in a sticky situation when she signs up for the newest app that everyone is obsessing over. Out of the skate park, she finds herself experiencing the twists and turns of the digital landscape as she stumbles over the "how-to's" in protecting her privacy.
Grade 11 | Jaybird
Digital Dilemma: Information Literacy
The competing demands of an overpacked schedule lead Jay to debate taking some shortcuts to spin his science research project into solid gold. With vast amounts of information at his fingertips, Jay needs to learn how to fine-tune his own critical eye when it comes to researching online and debunking what is truth and what is fiction online.
Grade 11 | Ocelot
Digital Dilemma: Relationships and Communication
Pepper seems to rule the school when it comes to popularity, but she still has a lot to learn when it comes to being a good friend. Caught up in the newest and provocative app craze of Cute or Brute, Pepper is forced to take a hard look at her own not-so-cute behavior. Based on the controversial Hot or Not app that quickly rose up the charts in 2014.
Grade 12 | Alien
Digital Dilemma: Creative Credit and Copyright
Seven knows his way around a Maker Faire and has tested his skills on various inventions. For this year’s hack-a-thon, Seven is determined to make his mark with a winning invention. Seven struggles with his own creative process when he finds “inspiration” and distractions at every digital turn in his attempt to take home the winning prize.