Teachers can use TinyTap: Kids' Learning Games as a resource, as a creation tool for themselves, or as a creation tool for students. Using it as a resource, teachers can search for created content that fits their students' needs and let students play those games. Using it as a personal creation tool, they can make games and books specific to the needs of their students for any content area imaginable, from shape recognition to foreign-language vocabulary. Students can become creators, too, making their own interactive games and books. TinyTap would be a fabulous addition to any teacher's iPad, but it would be especially handy for classrooms using project-based learning. Some teachers -- and students -- may find it easier to use the website instead of the app.Continue reading Show less
TinyTap: Kids' Learning Games is an app and site that are both a tool for creating interactive games and books and a vast library of pre-created games and content. The app's "Creativity Museum" -- a searchable collection of games and books created by teachers, parents, developers, and authors -- is browsable by category and age and searchable by keyword. Are you interested in particular developers or authors? Follow them to get their latest content in your feed, and perhaps download a game to your device for students to play. Or create your own game using the app's creation tools to import or create images, and then add interactive elements, including questions and answers, video, and audio. An optional subscription to TinyTap Insights can extend the applications, giving teachers access to data on student performance.
It isn't always easy for teachers to find interactive, digital content for their students. TinyTap: Kids' Learning Games seeks to solve this by helping teachers make their own custom content tailored to their students' needs and by providing a library of content that's pretty impressive. Of course, teachers might find that creating exactly what they need isn't easy either, but they can make some simple-but-impressive games or books specific to the needs of their curriculum, a small group of students, or even a single student. For the most part, the game types are very simple, and playing them might not boost learning much. Plus, sometimes the suggested games aren't quite right for the age level; they often seem to aim lower. However, the real beauty of the app is its versatility: Teachers can find pre-created content, make their own content, or have students make their own games or books using the tool.