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Teachley: Addimal Adventure is aligned to a handful of K–2 Common Core Math Standards, and teachers can create a classroom account with as many as 30 individual student accounts to track progress. Teachers can use the app for independent practice, challenging kids to be the first to complete each section of the El Sumado picture. They can also differentiate instruction by having kids use different addition strategies. For example, kids who need extra practice can use count all or count on, while more advanced kids can use tens or memory to complete the addition sentences. The premium subscription is ideal for teachers who want to use the game as a possible remediation tool, as it offers lessons and teaching tips to help kids master standards and meet benchmarks.Continue reading Show less
Teachley: Addimal Adventure is a math app that helps kids learn single-digit addition using these strategies: count all, count on, doubles, tens, and memory. Kids begin by listening to a brief comic book story about a city named El Sumado that's been destroyed by the evil Professor Possum. By completing addition facts, kids earn golden blocks to help rebuild the city. After the story, kids meet some of the jungle characters, called "addimals." The addimals model how to use some of the addition strategies, including count all and count on, and how to choose the correct answer on a number line. Next, kids begin the tool round. They're given an addition sentence to complete and can choose an appropriate strategy to find the sum. After kids answer correctly, another addition sentence appears, and the process repeats for a total of seven addition sentences. If kids choose the memorization tool and get the answer correct, they earn a golden block. If they choose another strategy and get the answer correct, they earn a green block. And if kids don't get the correct answer, they get a red block. After the tool round, kids move to the speed round, where they have a total of 10 addition sentences to complete, one at a time. Kids get two chances -- along with hints, if needed -- to quickly finish each addition sentence before a golden block drops into a boiling pot and disappears forever. For each correct answer completed on the first try, kids earn a golden block. They earn green blocks for second-try answers and red blocks for incorrect answers. The golden blocks help "rebuild the city" by completing a picture of Sumado. The blocks are also saved on kids' individual accounts so teachers can keep track of which addition facts kids have memorized and which facts still need work.
A teacher section includes details about the skills taught, Common Core standards covered, options for turning music on and off, and an opportunity to sign up for a classroom account with up to 30 individual student accounts. A premium subscription is also available and offers detailed progress reporting and suggested lessons for intervention. Progress reports highlight student progress based on straight performance with the game, as well as mastery of Common Core standards and mathematical benchmarks. Contact the developer for pricing information.
Teachley: Addimal Adventure is a fun way for kids to learn or practice single-digit addition. The strategies in the tool round help kids develop a conceptual understanding of addition that goes above and beyond straight memorization. By using addition strategies, such as counting on, while working on memorization of addition facts, kids can build a strong foundation for essential math skills.
A lot of instructions and modeling from the silly jungle addimals make the app very user-friendly. Kids can use hints in the speed round if needed, and earning golden blocks to save a city is a clever way to keep kids engaged. Instant, detailed feedback for incorrect answers and more games that teach the same addition strategies could boost the learning experience, but overall Teachley: Addimal Adventure is an excellent tool for teaching kids strategies they need to master single-digit addition.
Key Standards Supported
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
Fluently add and subtract within 5.