Quick Math Jr. could work well in a learning center. Teachers can set up an unlimited number of player profiles, so sharing devices is easy. Games are brief, so give kids about 5 minutes to play. Challenge them to earn as many monster rewards as possible and see who can create the silliest monster in the class.Continue reading Show less
Each of five games focuses on a different number-sense skill. In "Number Match Monsters," kids count monsters and tap to show how many there are using dot patterns, numerals, or number words. In "Spotlight on Subitizing," kids quickly estimate the number of monsters on the screen without counting them. In "Number Memory Mansion," they keep track of how many monsters enter and leave a house. In "Count and Add Bus," kids drag monsters into a bus to match a given number. And in "Number Line Train," they drag numbered monsters and place them in order.
Each game becomes more challenging as kids play, and they can earn and create new monsters with features like fun hats, silly eyes, and goofy mouths. Games are randomly selected, and it would be helpful if kids could choose games to focus on a particular skill. Tracked scores could help adults monitor kids' learning progress.Continue reading Show less
Games in Quick Math Jr. are excellent for teaching kids about number sense. They cover a range of skills, including counting, ordering numbers, addition, subtraction, mental arithmetic, skip counting, counting on, and decomposing and composing numbers. Games start with basic tasks and gradually build to more challenging problems. For example, in "Count and Add Bus," kids start by simply counting and dragging monsters onto a bus to match a given number. Then they progress to addition and subtraction problems involving numbers from 0 to 20.
An interesting feature is that kids practice writing numerals by finger drawing directly on the screen. Narration that includes the names of numbers would be a great addition.Continue reading Show less
Key Standards Supported
Counting And Cardinality
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
Number And Operations In Base Ten
Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.2
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
Fluently add and subtract within 5.
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