This app would be a fun instructional tool in the classroom. As you teach kids about electricity and magnetism, choose a lesson from the Learn section and have kids read the lesson in pairs. Afterwards, ask how they did with the quiz, and watch the experiment videos as a class. Have kids make predictions about the experiments when prompted by the videos. If possible, gather materials for the experiments so kids can do them in small groups. Use the mini games as a reward or as a practice tool before an exam.Continue reading Show less
Meet Science: Magnetism and Electricity is organized into four main areas: Learn, Experiment, Glossary, and Mini Games. In Learn, kids can choose from seven different lessons that cover topics with both text and voice-over. Each page of a lesson includes a cheerful animation that supports learning, a brief quiz to assess learning, and links to the experiment videos that relate to the lesson. In Experiment, kids can directly access the experiments that appear at the end of the lessons. The experiments are fairly simple, but some require materials that kids may not be able to get their hands on. Nonetheless, seeing the concepts from the lessons in action is a good learning experience. In Glossary, kids can tap to read and hear definitions. There's also a section called "Aha," which contains a four-chapter dictionary that connects science with everyday phenomena. In Mini Games, three different games challenge kids to use their knowledge about magnetism and electricity to score big and win. Top scores are tracked and can be displayed with the tap of a finger.
By reading, watching experiments, and playing games, kids can learn about important topics related to magnetism and electricity. The lessons are packed with great information, and they include on-screen text as well as audio. This is particularly useful for kids who have different learning styles. Some of the lessons are text-heavy, but simple and colorful animations help break up the text and keep kids engaged -- something that traditional textbooks cannot do. Lessons are followed by brief quizzes, which help assess understanding. However, each quiz only has three questions, so you'll need to develop more elaborate quizzes or exams in order to fully assess understanding. The lessons also end with videos of experiments, which reinforce what kids learned in the lessons. With a little planning, most of the experiments could quickly be done in the classroom. An illustrated glossary helps kids build vocabulary related to the lessons and experiments. Kids can play the mini-games to apply what they learned about conductors, circuits, and electromagnets. It can be hard to find games that truly apply science concepts while keeping kids engaged, but these do it quite nicely.
Key Standards Supported
Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.
Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).
By the end of grade 8, read and comprehend science/technical texts in the grades 6–8 text complexity band independently and proficiently.
Key Standards Supported
Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
Motion and Stability: Forces and Interactions
Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.
Define a simple design problem that can be solved by applying scientific ideas about magnets.
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