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Marble Math Junior is an excellent resource for individual student math practice. That teachers can create as many customizable user accounts on Marble Math Junior is yet another bonus in ease of classroom use for this spot-on math practice game. Kids will get excited about choosing their silly avatar face parts. For young students newer to educational apps than older Marble Math-using students, teachers may want to take extra time while making a user account with each student to explain the basics of gameplay, as well as adjusting the options with each student so they can be most comfortable with the settings, such as rolling the marbles with a finger or tilting the device to move the marbles, and removing obstacles or keeping them for extra challenge. Other ideas: Place a jar of marbles in the classroom and have kids add one from a bag into the jar for every session played or for reaching point total milestones on Marble Math Junior for a visual illustration of how practice adds up. Encourage students to identify and talk about the unique characteristics of each beautiful marble as they choose one to put in the jar.Continue reading Show less
Marble Math Junior is a younger kids' version of the excellent math app Marble Math. Like its counterpart, Marble Math Junior is an ingenious app that combines a marble maze game with math word problems. Teachers can create as many user accounts as needed, and customize each. Students in kindergarten through third grade can practice many Common Core-based and other basic math skills here, including shape recognition, addition and subtraction to 100, time, money, fractions, sequencing, and more. There are three levels of play, and many options of skills to include in the game's word problems. Since this version is for emerging and early readers, students can hear the problems read aloud by touching the words at the top of the screen. Once you've established user accounts and settings, students simply roll the marble around the screen to touch the correct numbers to answer the problems, roll around obstacles, and move the ball toward the pinball-like hole to earn points and move onto the next question.
Teachers can also customize what skills they want kids to work on and in which currency (for the money-related problems). Math problems appear at the top of the screen, such as "Collect numbers that equal three," and kids navigate through the maze with their marble to pick up answers to the problem. Three levels (easy, medium, hard) provide progression of difficulty. Moving the marble around the maze while collecting answers and avoiding obstacles is so absorbing that kids easily forget they're practicing math skills. Lots of customization options and unique marble rewards make this game effective, sticky, and tons of fun.
This is a fun game that requires young kids to do some deceptively complex thinking, as kids are required to focus on both the math problems and the mazes. Kids can learn shape recognition, sequencing, number values, fractions, ordinals, addition, subtraction, and multiplication from very simple problems up to 100. For example, the problem "Collect numbers that multiply to make 15" sets the player's marble off into the maze seeking to roll over the numbers 5 and 3 and avoiding the numbers 6, 7, and 4. Kids can also practice their money and time skills. Decision-making and strategy skills are inherent parts of this game as kids move their marble through the maze. Marble Math Junior is an exceptionally fun way to practice math.
Key Standards Supported
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Measurement And Data
Tell and write time in hours and half-hours using analog and digital clocks.
Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram.
Number And Operations In Base Ten
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Operations And Algebraic Thinking
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Fluently add and subtract within 5.