Use individual principles or elements for whole-class instruction or examples, or let individual students with an interest in visual design explore and learn self-directed. Use project-based learning to assess what kids have learned by having them demonstrate the principles and elements in their own design.Continue reading Show less
AUTODESK DIGITAL STEAM VISUAL DESIGN takes kids through elements and principles of visual design in the same 3-D design space used in design software. Each element or principle is defined and then shown visually. The Learn More section further explains the concept with text and images, giving how-to examples as well as real-world examples. The other apps in the Autodesk Digital STEAM curriculum include Measurement and Applied Mechanics and are designed to introduce kids to science, technology, engineering, arts, and math.
The list of elements and principles on the left of the screen serve as a table of contents. Kids can progress through each topic in order or tap the one they want to explore. They'll read a brief definition of the term and then see it and interact with it -- drawing a line, exploring forms in 3-D, or manipulating a color wheel, for example. They can then tap Learn More to read more in-depth information about the term.
This interactive textbook does a beautiful job of showing the principles of visual design, with written explanations that are easy to understand. The visual examples clearly demonstrate the principles and reinforce understanding. This isn't a game or creation tool, though. Kids will take what they learn here and use other design tools to put their new knowledge into practice.
Kids will learn about the design elements of space, points, lines, shapes, forms, value, texture, and color. They'll learn the design principles of balance, emphasis, rhythm, unity, proportion, contrast, continuation, and economy. Kids will also practice reading nonfiction texts for information. After reading the definitions, seeing a visual example of the principle or element, seeing and reading about how to implement it, and seeing examples of it in the real world and art, kids should have a good understanding of visual design fundamentals.
Key Standards Supported
By the end of grade 8, read and comprehend science/technical texts in the grades 6–8 text complexity band independently and proficiently.
By the end of grade 10, read and comprehend science/technical texts in the grades 9–10 text complexity band independently and proficiently.
By the end of grade 12, read and comprehend science/technical texts in the grades 11–12 text complexity band independently and proficiently.
Key Standards Supported
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.