# 1st Grade Splash Math Game

- addition
- algebra
- counting
- equations
- geometry
- graphing
- grouping
- measurement
- money
- numbers
- sequences
- shapes
- subtraction

- analyzing evidence
- applying information
- problem solving

###### Pros

Activities cover curriculum in a fun, engaging format that kids will love.###### Cons

Progress tracking needs work: Collecting origami fish doesn't tell kids much about what they've learned.###### Bottom Line

A solid math skills practice tool for independent, small-group, or whole-class activities.Teachers will use the Parent settings to set levels, number of questions, and skills for each student. They get a report on progress made in each Common Core areas.

Kids will love the graphics, music, and tools they can use to solve problems. The aquarium play also is fun and rewarding.

Kids can easily track their progress and target skills that need the most work. The aquarium rewards likely will keep kids going, though the math concepts aren't tied into those activities.

Kids can see how far they are into the experience as they play. Directions for kids are in text, spoken aloud, or animated.

Project SplashMath for the whole class to practice end-of-the-week math skills and to review previous concepts. For addition, choose the Addition folder, the Addition with Models folder, and set the numbers that have been practiced (to 10, to 20). Have the students take turns answering the questions by coming up to the iPad and completing the questions. Set up practice sessions with individuals or pairs of students to work on review or practice of skills previously and currently addressed in the classroom. Give the students 10 to 20 questions to complete. Use the built-in record-keeping system to keep track of student achievement.

Read More Read LessSplashMath is designed to let kids practice Common Core State Standards-aligned first grade math skills in an entertaining way. Skills addressed include Place Value, Count and Compare, Add with Models, Addition Facts, Subtract with Models, Subtraction Facts, Advanced Addition, Advanced Subtraction, Time, Money, Measurements, Geometry, Data and Graphs, Mixed Operations, and Two Digit Operations. Teachers can set up accounts for each child in the class and, within those, choose difficulty level as well as skills that are to be practiced from the above categories.

Kids tackle problem sets of math skills for the first grade level, earning little origami fish for their "aquariums" as they go. As they earn fish, they can play within the aquarium setting, making the fish dance or chase each other, feeding the fish, or dropping anvils on crabs. The app gives on-screen notifications of progress in each area as kids work through the game; teachers can retrieve this information directly from the app in its Parent section, or they can opt to receive email notifications about each kid’s progress.

Read More Read LessGraphics and sound are whimsical and colorful without being distracting, and on-screen instructions are clear and helpfully visual (for example, kids learn to click and drag via an animated instruction). The range of topics is great, too: This is much more than a drill-and-kill math review app. Instead, Splash Math dives deep into critical topics like number sense and explores them with depth. The origami-style fish are cute, and kids will enjoy solving math problems to earn fish for their aquariums. Parents can choose whether or not questions are read to kids (in a digitized voice), which could be helpful for kids who are pre-readers or who have reading difficulties.

The 13 chapters of math topics are well-structured and allow flexibility to target a single skill or tackle a range of topics. The biggest drawback is probably the feedback: The aquarium reward system is completely disconnected from the learning process. It would be even better if kids got more detailed feedback and more relevant milestones that helped them track their progress more meaningfully.

Read More Read Less## Key Standards Supported

## Geometry | |

1.G: Reason With Shapes And Their Attributes. | |

1.G.1 | Distinguish between defining attributes (e.g., triangles are closed and three-sided) versus non-defining attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes. |

1.G.2 | Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.4 |

1.G.3 | Partition circles and rectangles into two and four equal shares, describe the shares using the words halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the whole as two of, or four of the shares. Understand for these examples that decomposing into more equal shares creates smaller shares. |

## Measurement And Data | |

1.MD: Measure Lengths Indirectly And By Iterating Length Units. | |

1.MD.1 | Order three objects by length; compare the lengths of two objects indirectly by using a third object. |

1.MD.2 | Express the length of an object as a whole number of length units, by laying multiple copies of a shorter object (the length unit) end to end; understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps. Limit to contexts where the object being measured is spanned by a whole number of length units with no gaps or overlaps. |

Represent And Interpret Data. | |

1.MD.4 | Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another. |

Tell And Write Time. | |

1.MD.3 | Tell and write time in hours and half-hours using analog and digital clocks. |

## Number And Operations In Base Ten | |

1.NBT: Extend The Counting Sequence. | |

1.NBT.1 | Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. |

Understand Place Value. | |

1.NBT.2 | Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases: |

1.NBT.3 | Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <. |

Use Place Value Understanding And Properties Of Operations To Add And Subtract. | |

1.NBT.4 | Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten. |

1.NBT.5 | Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used. |

1.NBT.6 | Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. |

## Operations And Algebraic Thinking | |

1.OA: Add And Subtract Within 20. | |

1.OA.5 | Relate counting to addition and subtraction (e.g., by counting on 2 to add 2). |

1.OA.6 | Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13). |

Represent And Solve Problems Involving Addition And Subtraction. | |

1.OA.1 | Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.2 |

1.OA.2 | Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. |

Understand And Apply Properties Of Operations And The Relationship Between Addition And Subtraction. | |

1.OA.3 | Apply properties of operations as strategies to add and subtract.3 Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.) |

1.OA.4 | Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the number that makes 10 when added to 8. |

Work With Addition And Subtraction Equations. | |

1.OA.7 | Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2. |

1.OA.8 | Determine the unknown whole number in an addition or subtraction equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = � – 3, 6 + 6 = �. |

#### See how teachers are using 1st Grade Splash Math Game

#### Teacher Reviews

- EDU7266 Review 14March 24, 2016
- Fun and engaging while learning math!4December 30, 2015
- Great math app that tracks practice5September 30, 2015