How I Use It
I use Kahoot in my classroom as a tool to check for student learning and understanding. I have used the Kahoot quizzes to review lesson vocabulary, check for reading comprehension, and review before assessments. I have also used the discussion feature to begin/end class with a open-ended, intriguing question to spark a little debate. It is useful because Kahoot allows you to upload images (I use previous slides or content images we've studied in class lessons) to the application; this supports my students who are not capable or fast readers.
Kahoot does an excellent job of engaging the students. Really, they can't get enough of the quiz! It works well to see the exact number of students who are able to grasp the information and who is not getting the correct answer. Kahoot's downloadable spreadsheets also provide useful information about each student who participated in the quiz.
One thing to be aware of is that when students join the Kahoot quiz, they are asked to type in a nickname for the game. The first few times students typed their first name, but afterwards they began creating creative and more anonymous names. This is not really an issue if you are just doing an informal check, but if you want specific information for the students, you will need to specifically direct them to type in a recognizable name. Additionally, Kahoot has just added a new feature that allows you as the teacher to "boot" any student who adds an inappropriate name or does not follow your naming instructions before the quiz actually begins. This was an issue before, but Kahoot stepped up to the plate and made this more teacher and classroom-friendly.
Overall, I really enjoy using Kahoot as a check-for-understanding tool and a review game. The students L-O-V-E when we play, and really seem to participate well in the lesson. As a teaching tool, Kahoot is very useful to me because I can instantly see if students are comprehending lesson material, return to the questions students seem to struggle with and address misconceptions. Additionally, once the game is done, teachers can download the results (in a spreadsheet) of each quiz and get an overview for each student's performance. Not only does it show which questions they answered correctly, it also indicates how long it took to answer each question.
First of all, Kahoot is simple for students to use because they do not need a Kahoot log-in username or password. Students can join the polls/discussions/quizzes with a simple PIN code specific for your activity. One of the great aspects of Kahoot is that it can be played on any device that has a web browser. I love the ability to add images and/or videos into the questions, rather than just typed text. I also appreciate the ability to set the time limits on each question; some questions require more time to read, think and comprehend, while others are just a quick check of instant recognition. This is a helpful aspect, too, if you have students who are not strong readers.
In many ways, Kahoot is a great way to informally gather data on student learning and understanding. The information you gain from student responses allows you as a teacher to immediately address any misunderstandings, and/or it allows you to see which students will need more personal attention in following lessons. Not only have I created quizzes and discussions, but the students also found ways to create their own! A little friendly competition in a game-based technology tool really amps up the engagement!