Top Tech for Using Augmented and Virtual Reality

Augmented reality (AR) and virtual reality (VR) can help extend what we see in the classroom or bring the outside world in. Whether students are watching videos of current events or manipulating interactive models, AR and VR can add an extra layer of depth to our lessons. As students play, watch, and create, they will be walking in other people's shoes and may begin to develop empathy in the process. There's so much potential here for creative ways to build social-emotional skills. Check out our picks below to find immersive worlds, 3-D models, and tools to create your own AR and VR experiences in the classroom.

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Top Picks


Quiver Education - 3D Coloring App

Augmented reality app adds some interactivity and learning to coloring

Bottom Line: This can make a great occasional lesson supplement, but ultimately the lack of customization and light learning hold it back.


Impressive, interactive 3D models augment or drive classroom learning

Bottom Line: Lifeliqe is a no-brainer for supplying clear, professional 3D models for deep investigation, if your class is studying the topics covered in high res.

Discovery VR

Immersive videos let students enter the magical world of VR

Bottom Line: VR videos will grab the viewer's attention; just be sure to carefully select the content for your class.


Fire up the warp drive to bring VR field trips to your classroom

Bottom Line: With stunning scenes and a flexible delivery method, your students will thank you for journeying together through space and time.

Arloon Geometry

Cool exploration features, so-so quizzes teach kids about shapes

Bottom Line: A nice way for kids to interactively explore three-dimensional shapes, but built-in quizzes have limited impact.

CoSpaces Edu

VR design tool sparks creativity for those with the coding chops

Bottom Line: This is a well-designed VR playground for experienced coders.


Ambitious augmented-reality tool engages users, promotes coding skills

Bottom Line: This dynamic tool allows users to create and experience augmented-reality activities while learning 21st-century skills.

Elements 4D by DAQRI

Augmented reality transforms paper blocks in chemical-reaction sim

Bottom Line: An innovative, amusing way for students to test predictions about particles that would normally be too small to see.

Arloon Anatomy | The Human Body

Explore the human body from the inside out

Bottom Line: An interactive 3-D simulation that lets kids dive into the human body and learn about how it works along the way.

Field Trip

With a few tweaks, nifty augmented reality app can be classroom-ready

Bottom Line: Field Trip isn't as searchable as Google Earth, but it's a strong local resource.

NYT VR - Virtual Reality Stories from the NYTimes

Immersive 360-degree videos take users inside the headlines

Bottom Line: Though there isn't much explicit learning content, there's immense value in the extraordinary opportunity to take a walk in someone else's world.

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