Game-based math program is best left to younger students

Submitted 11 years ago
My Rating
Pedagogy
Supports

My Take

My main concern with the Wowzers program is the amount of time teachers and students must invest on the front end to get the program up and running. Teachers must create their classes, design their curriculum, and continuously adjust student groupings for intervention, while students might take entire days just setting up their avatars and getting used to the mode of gameplay. The blended resources provided by Wowzers are awesome and allow for flexibility in teaching, but overall your time may be better spent with a different game-based math experience.

How I Use It

As students complete lessons in Wowzers, they navigate an animated virtual world. Along the way, they play games, complete quests, and take quizzes assigned by their teacher. While the bright, cartoon visuals and loud sound effects might draw in younger students, middle-schoolers might be put off. From the teacher dashboard, instructors can tailor students' instruction by creating RTI groups and accessing a ton of supplemental resources (both print and digital). Wowzers would be best to use in a classroom where it can be used on a regular basis with lots of flexibility for time. It would be ideal for after-school tutoring programs, resource classrooms, and summer learning.