United States Mint: h.i.p. Pocket Change

Dated interface tarnishes otherwise valuable currency-related resource

Learning rating

Community rating

Based on 2 reviews

Privacy rating

Not yet rated
Expert evaluation by Common Sense

Grades

K–12

Subjects & Skills

Critical Thinking, Social Studies

Price: Free
Platforms: Web

Pros: Provides a variety of content for students, and interesting and effective teacher resources.

Cons: Outdated graphics and site design may cause kids to lose interest; lack of tracking and assessment limit learning.

Bottom Line: Teacher resources outshine student activities, but there's something for almost everyone at this diverse site.

Use the educator section as a resource for lesson plan ideas on topics ranging from science to history to math to literature. All lessons tangentially relate to matters of the U.S. Mint (e.g., looking at the sunflower and bison on the back of the Kansas state quarter sparks an exploration of living things and the life cycle). Younger kids may enjoy exploring the site, but teachers should provide clear directions or support so kids don't get lost or confused by the activity instructions.

While kids could print a certificate of completion, there isn't a good tracking or assessment system to let teachers know what kids have been doing. Instead, kids can report back on what they learned in small groups or with a writing assignment. Teachers can sign up to be part of the teachers' network to get updates on lesson plans or to connect with other teachers. Each lesson plan includes information about Common Core standards alignment; overall, lessons easily align to a wide variety of standards.

H.I.P. Pocket Change, developed by the U.S. Mint, offers games, interactive learning activities, videos, and more than 400 lesson plans that in some way connect to coins. Topics cover everything from history to geology to science to sports. Take a ride, for example, in a time machine to the San Francisco Mint in 1906, learn about the earthquake, history, historical dress, fault lines, and more. Or see the Wright Brothers commemorative coin, learn about flight, and then create and test-fly your own plane.

Additionally, the site offers art tools with which kids can design their own coins. The teacher section is a vast resource of lesson plans covering a wide variety of topics that thoroughly describe learning goals, materials needed, and lesson steps. Lesson plans are searchable by grade, subject, and coin.

H.I.P. Pocket Change includes a kids' section and a teachers' section. The kids' section includes some interesting touches and creative games, such as a time machine, coin collectors club, mint tours, or coins around the world, in which kids learn about the culture, language, and currency of various countries. The site's graphics and game design, however, feel unsophisticated, which may turn away some kids. Lots of text and often complicated instructions may turn away others.

The teachers' section is actually the best part of the site. There, teachers will find wonderfully complete and comprehensive lesson plans that creatively and/or tangentially relate to a U.S. coin. Use the Arches National Park quarter to start a unit on geometry or geology. While the kids' section is limited in age-range appeal, lesson plans are appropriate for a much wider age range. 

Learning Rating

Overall Rating
Engagement

Lots of animations and various attempts to spice up the learning material will draw kids in. But games are often overly complicated, and graphics and game design are old, and it shows.

Pedagogy

All learning content is connected to or inspired by coins. Explore topics in U.S. and world history, geology, science, and math. Some games are more instructive than others; lesson plans offer more in-depth learning.

Support

Kids earn certificates for completing some games, but nothing tracks overall progress. Lots of text, and sometimes complicated game instructions, may make play difficult for some kids. Library of lesson plans extends learning offline.

Community Rating

Good information, but misses on engagement for upper grades.

The Mint could use some work on engaging students of all levels. Its games and activities are great for younger kids, but there are not many resources for high school kids even though it is rated for K through 12.

Continue reading

Privacy Rating

This tool has not yet been rated by our privacy team. Learn more about our privacy ratings