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Royelles: Gaming for Girls
Pros: Positive messaging and women-of-color representation provide inspiration for and strong, empowered examples of traditionally underrepresented groups.
Cons: Game mechanics and overall navigation feel awkward and disjointed.
Bottom Line: With good scaffolding, this virtual world can be a starting point for discussion, self-reflection, and STEAM investigation.
How Can I Teach with This Tool?
Teachers can use Royelles: Gaming for Girls as a springboard for discussion and investigation. Since you have to get through all 12 segments of the narrated story before the game, consider listening to them together and discussing before moving on, perhaps even the next day. Also, since the narrator is a woman from NASA, the class can research her experiences. Build on the chats about self-reflection and empowerment to help students build confidence to aim high, overcome obstacles, and achieve goals. An ELL unit can focus on the art of storytelling and new vocabulary words. Or students can play the STEAM-related games and then go research to learn more. Investigate the phases of the moon or why your age is different on different planets. After watching the video interviews, students can find out more about the featured woman and report back to the class. Teachers could also talk about representation and discuss what the benefits are of seeing diversity in the media we use.
To see how this tool works, watch our video overview of Royelles.