This deeply layered adaptive math game really engages and appeals to some learners but might be confusing for others.
Even after just a short while of playing I could see the adaptive nature kicking in. Stronger students were being challenged while struggling learners were also given appropriately work at the appropriate level. The game is deep and rich, and many of my students didn't really understand it all, but several were really engaged by the battle format and the idea of capturing creatures to improve your chances in the next battle. (Like Pokemon).
Because of this gap in engagement I expect to see many of these learners continuing to use the game at home, while others may give up on it. This likely isn't going to be for everyone, but for the students that like it is a great way to tie good math practice to a really fun game.
How I Use It
I tried this game out with a small group of first and second graders during a math enrichment period. Sign up for such a small group was really fast, but adding more students might take a little longer. Students quickly got into the game, but several of the the learners found navigation a little difficult for them at first. With some guidance though, even the first graders were answering math practice questions to cast spells to scare away the invading creatures. If I were to do it again, I would demo the first few battles before having such young students try it on their own.