A great game with great results when used as a teaching tool.

Submitted 1 year ago
Roxanne C.
Roxanne C.
Librarian
Bay Farm Elementary
Alameda CA, US
My Rating
Pedagogy
Supports

My Take

I think it's a great teaching tool but you get out of it what you put into it for sure! The way I used it was screen projected and no purchased accounts (which students can buy on the outside.) The game allows you to restrict to the current game so all games were live with me. The game takes teacher commitment to be willing to develop content, monitor student play, and worked best for me when we reviewed and talked about the data after each game. It became part of our library visit culture, but only when used correctly and with my direct supervision. For some games my students submitted researched facts and content questions as we created games to play, which reinforced their research and fact searching! PS. I would never use this as a standalone free play activity.

How I Use It

I've used this gaming tool for several years during weekly Library visits. I use it with table teams and individually from grades 1-5. I created content that reinforced locations in the library, authors and illustrators, Dewey, Math, vocabulary, history, research units etc. I used sets both before and after content units to help me gauge how students were learning concepts/facts. I also grabbed and edited some of the popular "Just for Fun" content for our Hour of Play. This teaching tool though, needs to be taught and supervised to avoid the pitfalls other reviews have noted, and its great to reinforce cooperation, teamwork, fair play, and digital citizenship strategies as well as reinforcing content.