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Agnitus Online
Pros: Tons of solid, age-appropriate learning content, and the challenge level grows with each kid's progress.
Cons: Subscription plans carry a hefty price tag; some games' learning approach is confusing.
Bottom Line: The learning content and personalized leveling system could make it worth a try.
Agnitus Online is best suited for individual play. Teachers can set up accounts for every student and then send them off to play games and practice skills. As new games unlock, kids will need access to an internet connection to download them, or teachers can download all the games ahead of time. Be aware, though: With so much content, it's easy for kids to get caught up in wanting to keep playing. Set clear time limits. Teachers get detailed progress reports, which can help point their classroom instruction in the right direction. Teachers can also pick and choose which topics will show up for kids. Turn off the ones that are not relevant for each student. While it's not ideally suited to the task, Agnitus Online could be used as an assessment tool or comprehension check.
In Agnitus Online, kids forge a personalized path through a collection of games, videos, books, and songs. Topics focus mostly on early math and literacy (topics include counting, tracing letters, patterns, and letter recognition) but also touch on a few general themes like personal hygiene and career options. Activities need to be downloaded, and then they are grayed out until kids earn enough stars to unlock them. As kids progress, the material also gets more challenging to meet kids at just the right level. In addition to unlocking new games, kids earn awards for completing games and mastering content. Grown-ups can see very detailed progress reports, which describe what kids are playing, point out strengths and weaknesses, and provide general information about the curriculum and individual games.
With lots of well-designed games, kids get great practice and opportunities for skill building. It's nice that kids start out with some basic games before they can move on to more challenging material, but the path feels overly restrictive. Quick learners are forced to slog through really basic content before they're allowed access to other games. It would also be nice to have more control over the path kids take through the content. There's nice in-game support for kids who are having trouble choosing the right answer, thought there are a few games that either are poorly explained or present information without enough context; for example, the purpose of a counting game with different types of food might be confusing to some kids. Detailed progress reports provide teachers and parents with valuable information about how and what kids are learning.