Community reviews for Mission US: For Crown or Colony?

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My intervention students were highly engaged

This is great as a supplement. It's a game, so of course the kids are going to look for shortcuts and for ways to "game" it by skipping the text and the like. But if you use all of the included materials and really dive into it, it seems like those pitfalls could be addressed.
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Very engaging!

I love this app- the student really enjoy the "choose your own adventure" feel of the game.
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Great interactive game that teaches history, vocabulary, and critical thinking skills.

This is a great individual teaching tool for history. Students are able to explore, while receiving vocabulary and content. However, I believe this teaching tool should be coupled with instruction and evaluation to ensure that enough content is delivered.
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Revolutionary War role-playing game with tons of included resources.

This is an awesome way to engage students in learning about the Revolutionary War. Students take on the persona of Nate, a colonist who goes to Boston to be a printer's apprentice. Through Nate, students experience the struggle between the Patriots and Loyalists. The students loved that they were able to make choices that effect what happened to Nate (think of a choose your own ending book). I found that students got more out of it when they had some background knowledge before going though a new part. My biggest complaint about the program is that progress did not always save and it froze way to often. Another con is that the website is Flash-based, so it was not readily usable on the iPad. Overall, students loved learning about history in a completely different way!
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This is a great interactive history learning tool.

I try to use Mission US in correlation with the classroom teachers and their teaching of US history. The students really enjoy that they can "choose their own adventure" based on how they answer questions in the game.
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This was a good game to get students into this time period and to build schema.

This was a great game to get students involved in a time period of which they have very little understanding. I used this with 5th graders, and they loved being in control of the game and how they progressed. They were given objectives, allowed to make choices (for good or bad), and they were able to experience (virtually) how life was for colonists on the brink of the Revolution. The game was short, however, and once it was completed there wasn't much to extend the learning for students.
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I think the product can be useful for understanding Colonial America

I really like the ability to make choice as the apprentice works through the daily tasks at hand while gaining an understanding of the political tempo of the time period. It really gives a good look at the hatred between Patriots and Loyalists. the project as a teaching tool has great "pauses" throughout the game to allow for vocabulary development.
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Revolutionary War Role-Playing Game with Different Perspectives

I really like using this product with my students. As a teacher of US history, it is important for students to be engaged in the learning. My students really liked and the game and immediately asked if we were going to do the other game (there are now two games but the new game is a recent addition).
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Enriching American Revolution Game with a Plethora of Teacher Resources

My sixth graders love this game year after year. Mission US: For Crown or Colony allows students to apply the concepts of the events leading up to the American Revolution in their own ways and helps them see the consequences of decisions that they make as they play the role of Nat Wheeler, a printer's apprentice in the mid- to late 1700's. In addition to the game, the website provides a bevy of very helpful and well-written lesson plans and activities that are appropriate for a variety of age groups and ability levels. The only criticism I have of this game is that there is no way for a teacher to track his / her students' progress in the game. Originally, when the game was created, teachers could log in and verify that their students had completed the various segments, but the creators eliminated this feature. I have gotten around this by leading class discussions or activities that reveal to me whether or not a student is up to speed, but this is not generally an issue because the students do find the game to be so engaging!
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Visualize yourself during the Revolution

My students are totally engaged when they play Mission US. During the game, they look at history from the perspective of being there, meeting people, and making decisions. I have used this for several years and definitely will use it again this year. Since it is self-paced, students can progress at their own rate. Some sign on at home because they can't wait to finish the game.
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