Common Sense Review
Updated March 2012

Sid Meier's Civilization V

Legendary strategy game is a hit with history buffs in school and out
Common Sense Rating 4
Teacher Rating (1 Teacher Review) 3
  • There's a lot to keep track of, so students will need to manage time, tasks, and details.
  • The player receives news and advice from his/her council.
  • Other players (whether real or computer controlled) can propose trades and deals.
  • Civilizations clash.
Pros
It's an expansive, gorgeous sandbox with time-tested and wildly popular gameplay.
Cons
Could prove too challenging for some students and too taxing for older computers.
Bottom Line
For flexible classrooms, creative teachers, and sharp students, Civilization V is the perfect platform for making rather than memorizing history.
Sol Joye
Common Sense Reviewer
Classroom teacher
Common Sense Rating 4
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 5

Engrosses students with lush graphics and intense historical story lines. Gameplay is quick and yet satisfying, hooking inexperienced gamers and detailed enough to create infinite teaching moments.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 4

There is a deep well of in-game social studies information that easily fits in with world history classes. Transfer of game knowledge back to class content will rely on the teacher working through the game experience later with the students.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 4

It wasn't created with educators in mind, so it doesn't include any teacher curriculum; however, there is a devoted online community, extensive support base, and multiple difficulty levels.

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How Can Teachers Use It?

With pre-planning and a solid curriculum, Civilization V could act as either a formative or summative assessment of learning, and as a bridge between traditional content learning and a final project. In an American History class, students could start with reading, note-taking, and discussion on the background of the American colonial struggle against England. Students then enter into local network games of Civilization V, assuming different roles (English, French, Americans, Iroquois). After each session, students discuss what happened, and record reflections in a shared Google doc. As a final project, students write a persuasive research essay (using primary and secondary sources in addition to game experiences) responding to a prompt like, “Were England to win the American Revolution, describe what North America would look like today” or “Explain how democracy would be different without the United States Constitution."

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What's It Like?

Civilization V is the latest entry in the historic Civilization franchise, the premier turn-based strategy series. Players expand and grow civilizations through time, pursuing historically based -- but ultimately fictionalized -- scientific, political, and societal advances as they explore the world, stake their claims, and grow their cultures and cities. They also build (or dismantle) relationships with other growing societies through diplomacy, trade, culture, and war. Civilization V lets students step into scenarios spanning time and geography from Colonial America to Feudal Japan to the Ottoman Empire, and they can do so via single-player play or through complex local multi-player games with other students or online. Be aware that multi-player games support text and voice chat, and if played online rather than locally, students can encounter others.

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Is It Good For Learning?

Civilization V can be a powerful learning tool for classrooms -- specifically for social studies -– but it requires creative teaching. Rather than play through history as it was, students experience an alternative history that highlights how multiple factors (military, economic, social, scientific) go into any historical event or decision and nothing is ever certain. It introduces big, exciting questions: What would have happened to Constitutional Democracy if the American colonies signed a peace agreement with Great Britain and ended the war? How would Europe be different if Spain had conquered Elizabethan England? Integrating these scenarios into larger units of students will help students think critically about history as a tool -- like the scientific method or algebra -- rather than a set of facts.

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