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One possible use of The Infinite Arcade by Tinybop would be during flexible periods of the school day when kids can explore individual passions. Beyond that, however, this tool lends itself to using game design to teach across curricular areas. Within the context of science, the app is a natural fit for the Next Generation Science Standards performance expectations for engineering practices, such as optimizing design solutions. In ELA, students can design a game and then demonstrate expository or technical writing skills by writing instructions or explaining the purpose of the game. Or have students use the Tabula Rasa mode to create games based on fictional elements; for instance, students can demonstrate their understanding of plot structure by creating a game that exemplifies it. In social studies, students can enhance their understanding of geographical concepts and how civilizations form by creating a game that explores the impacts of different terrain options and unforeseen obstacles on their characters. In math, students can play each other's games several times and determine average time to completion, or teach perimeter and surface area by having students add polygons with specific dimensions into their game boards. In any subject area, promote writing and collaboration by letting students play each other's games, giving written feedback to help their peers improve upon their design.
Tinybop participates in Apps for Impact, which gives free apps to teachers in Title 1 schools and underserved communities. More information on this is available under the Parents & Teachers menu.Continue reading Show less
Kids and adults alike will enjoy using The Infinite Arcade's tap, drag, and drop features to design, play, and share their own games. Begin by selecting a game type such as pinball, ball and paddle, platformer, or maze, or start with a blank world to create your own. From there, determine how many lives characters get to battle villains, collect gems, and overcome obstacles in order to reach the desired goal, be it entering a victory portal, gathering all the collectibles, killing all the enemies, or simply staying alive. When characters or the ball runs out of lives/turns, the player loses.
Design options abound with opportunities to create obstacles, add hints, build or modify structures, customize text bubbles, and more. Although the design process is fairly intuitive, students should expect a fair amount of trial and error to get their games to work the way they want. The ease with which students can test games and then go back to edit is one of the app's strengths, and while in-app hints are limited, users can access the multilingual instruction manual for guidance.
Kids can be game engineers. But, more than a game, The Infinite Arcade by Tinybop is a powerful learning tool because students define problems, develop possible solutions, test their game, and then come back to make improvements. Each student learns decision-making skills and is empowered by a large variety of choices as they build and manage their own collection of games. Teachers can leverage student engagement by providing learning opportunities that enable students to pose challenges, tell stories, and bring concepts to life. Students will need careful oversight and guidance, though. It's easy to get off on a tangent and create a game without much thought at all. However, with accountability and formative feedback from peers and teachers along the way, students can learn and teach classroom content with The Infinite Arcade's fun, unique platform.
Students can hand their device off to a classmate or generate a link to share and play each other's games. Since users can create their own messages to let players know they've won or lost, students might need a reminder that being a good sport is important online, too, and that positive win/loss messages are best.
Key Standards Supported
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
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