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Teachers can use Park Math to reinforce math lessons and practice skills they've recently introduced. There's no way to track students' progress, so it's not ideal for assessing how well kids are mastering each skill. Still, kids can adapt the app according to their own readiness by tapping on level one, two, or three. And they can play any game for however long they want, moving back and forth between games, if desired. It's perfect for an iPad station or one-on-one use of an iPad.
Park Math is an excellent math practice app for teachers to recommend to parents for their kids to play at home because it requires no setup and, with seven games and three levels, it's quite sticky. Parents will likely find their kids playing many sessions on this one app.Continue reading Show less
In Park Math, kids can navigate around a park to play seven fun math activities. An adorable Blue Bear acts as the child's guide and cheerleader. The seven interactive games include counting numbers up to 100, addition, subtraction, greater than/less than, small-to-large, and patterns and sequences. Kids can choose from three levels of play.
Kids will count the times a rabbit swings, subtract ducks as they go down a slide, make two amounts even by adding or removing mice from a seesaw, and more. The activities allow students to interact with the objects on the screen. For example, kids swipe their finger to jump adorable dogs (wearing numbered sweaters) one over the other on a park bench until they are in numerical order.
The skills practiced in Park Math incorporate animal characters and park themes that are colorful and appealing. There's a lot of interactivity, including fun elements that kids can tap just to see what happens, such as a little gopher that pops out of different holes in the park ground.
Park Math is a great way for kids to practice math. By letting kids manipulate the items on-screen, the app really helps drive home the concepts of addition and subtraction; it lets kids see with their own eyes what it means to, say, take two away from four. The characters and settings are colorful and appealing. The activities can be played in three levels of difficulty. And there are loads of hidden animations for kids to find and activate, making the experience all the more exciting for young ones.
One slight downside of all the different tapping and swiping options is if a kid accidentally swipes the Blue Bear (who acts as a navigation tool/cheerleader and appears on each screen), he moves them out of the activity and onto another screen with a different activity, and it takes a few steps to get back to the original game. A plus about the Blue Bear is that this bear is always encouraging no matter how well a kid is performing on an activity. Additional feedback to further the learning would have been a great addition.
While one of the counting activities contains some repetition -- the swinging animation of the bunny remains the same all the way to 100 swings -- most of the activities are highly engaging. The seesaw actitivity is a perfect way to explain how to make two amounts even as kids add and remove adorable little mice.
Key Standards Supported
Counting And Cardinality
Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1
Compare two numbers between 1 and 10 presented as written numerals.
Understand the relationship between numbers and quantities; connect counting to cardinality.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
Measurement And Data
Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference. For example, directly compare the heights of two children and describe one child as taller/shorter.
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
Fluently add and subtract within 5.