Review by Amanda Bindel, Common Sense Education | Updated October 2015
Get it now

Newton for Osmo

Get it now

Draw-and-play pinball game explores physics, encourages creativity

Subjects & skills
Skills
  • Creativity
  • Critical Thinking

Subjects
  • Science
Grades This grade range is a recommendation by Common Sense Education and not the developer/publisher.
3-5
Common Sense says (See details)
Teachers say (2 Reviews)

Take a look inside

5 images

Pros: It's novel and will likely draw kids in.

Cons: Sensitive camera picks up on every little line.

Bottom Line: Though it's a fun concept, Newton can frustrate or challenge, depending on how it's framed and supported by teachers.

Use Newton for Osmo to introduce students to the basics of physics and how objects react to others. As the levels increase, so does the physics, with obstacles such as walls or spinning fans. Since the camera picks up on any lines, kids will have to do some creative problem solving, too, to maneuver those objects to direct the bouncing balls. They can draw the lines on paper, use one of their hands, or grab another object to direct the balls. The games move fast, so students don't have much time to think or reflect on their moves, but they can certainly get a grasp of how objects affect other objects. Teachers will want to plan time to debrief and reinforce the concepts.

Continue reading Show less

Newton for Osmo is a free download that accompanies the basic gaming system from Osmo. The system, which includes two other apps and toys, retails for $79.99. It comes with a base and a reflector attachment that clips over the iPad's camera. The base fits any iPad, only requiring a slightly different configuration for the iPad Air and Mini. The device will have to be removed from its cover, so parents may want to help younger kids with the setup. To play, kids only need paper and a pen along with the system. Teachers can register with Osmo to set up multiple player accounts on their devices.

Think of Newton for Osmo like a draw-as-you-play pinball machine. Each level presents different obstacles, but the object is to collect points as quickly as possible by drawing lines that the falling balls bounce off to hit the target. After completing the level, players see their time and get a score of one to three stars and can then advance to the next unlocked level. The reflector attachment on the system allows it to see what players draw on actual paper, and that is then reflected on the device’s screen.

Continue reading Show less

The technology involved in interacting with paper and the screen is jaw-dropping, but the implementation can cause frustration. The camera picks up any lines, not only those drawn on paper. This means that the lines on your hand, the grain of the wood on the table, and anything else the reflector sees will show up as a line in the game. Some kids may find this frustrating; however, it can also be a learning opportunity if framed as such. Using lines from the environment vs. drawn lines may actually be necessary, too, because kids could run through a lot of paper if they create new lines for each puzzle. That might mean they'd need a fresh sheet of paper for each round of gameplay, which could quickly get wasteful.

The lesson plans encourage students to use other objects, such as the puzzle pieces from Osmo Tangram, which encourages creative problem-solving and could be incorporated into a lesson in and of itself. Overall, this is a fun way to explore motion and shapes, but it'll miss the mark on connecting kids with explicit insights about art or physics without teacher support and extension.

Continue reading Show less
Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

The unique hybrid approach combining app and toy will draw kids in and wow them. The games are quite challenging, though, and students may not feel they have much control over directing the balls.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

No actual physics instruction or information is included, so learning will require making connections between the physics concepts and play. Students can get creative with how to create the lines with strategies other than drawing lines.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

Teachers can set up accounts so students can share devices. Lesson plans are available on the Osmo website.


Common Sense Reviewer
Amanda Bindel Classroom teacher

Teacher Reviews

(See all 2 reviews) (2 reviews) Write a review
Featured review by
Dana O. , Other
Other
North Allegheny School District
Pittsburgh, PA
Not just for Elementary Students!

This product is a fabulous addition for your teaching toolbox. The 21st century skills students have to engage in paired with the application of physics content is a teacher's dream. I love the fact that students can work alone or in pairs and that there are so many game levels, making this applicable to higher grade bands. At the high school level, it's great to use on days before holiday breaks, end of the year, or as an intro to the Forces or Gravity unit.

When creating the accounts, we made one teacher account and connected it to our shared iPad cart iPads prior to the students coming in. Then, the students created their individual accounts under the teacher's when they started using the app. The account creation process could be a little more streamlined, but I understand why they set it up the way they did.

Read full review