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Three levels of six games each get increasingly challenging and cover pre-reading skills, early math skills, fine motor skills, and STEM-oriented thinking. Bugs and Bubbles could be used as a center activity or for independent work with built-in differentiation. To set up multiple users, teachers will need to go to the settings on their device, choose the app, and select Enable under user profiles. The default is set to Off.Continue reading Show less
In Bugs and Bubbles, kids work their way through three stages of six games each or choose "explore" to select any stage and game. Kids will match and trace letters, complete patterns, and identify and sort objects to develop early learning skills. They'll count objects and balance scales to work on math skills. They'll use physics and fine motor skills to stack shapes, race bugs, and roll and bowl with roly-poly bugs. And they'll practice critical thinking skills through games like memory and Bubble4 (like Connect Four). Each game uses adaptive learning technology to increase the challenge as needed. Most games end when kids get a wrong answer; others run on a timer. Each mini-game ends with a "Way to go!" or "Good job!" of encouragement, and kids earn stickers for the mini-games they master.
Bugs and Bubbles is impressive for several reasons. Teachers will appreciate the realistic graphics and beautiful classical music, while the variety of fun games will entertain kids as they learn important skills in math, reading, critical thinking, and science. Bugs and Bubbles is a great example of gamified learning. Kids are having fun playing with bugs and earning stamps while learning -- in each and every game. The variety of mini-games will keep kids engaged for quite a while, and the adaptive learning technology adjusts the level to keep kids challenged at the appropriate level. There's no teacher dashboard for checking kids' progress, but a quick check on the page of game options shows the score for each game. The hand that silently shows kids how to complete new tasks is effective on some games, but some (like racing) may require teacher instruction.
Key Standards Supported
Counting And Cardinality
Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1
Understand the relationship between numbers and quantities; connect counting to cardinality.
When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Understand that each successive number name refers to a quantity that is one larger.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
Count to 100 by ones and by tens.
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Correctly name shapes regardless of their orientations or overall size.
Measurement And Data
Classify objects into given categories; count the numbers of objects in each category and sort the categories by count.3
Operations And Algebraic Thinking
Fluently add and subtract within 5.
Key Standards Supported
Print many upper- and lowercase letters.
Sort common objects into categories (e.g., shapes, foods) to gain a sense of the concepts the categories represent.
Reading Foundational Skills
Recognize and name all upper- and lowercase letters of the alphabet.