Brain games that challenge students and teach them brain malleability

Submitted 7 years ago
Andrew B.
Andrew B.
Silver Spring International Middle School
Silver Spring MD, US
My Rating

My Take

I have been playing Lumosity games since it first came out. When I started using it more regularly, I saw some of the skills I learned playing games translate over to common tasks that I did at work. I was able to sort things faster, complete work more efficiently, and I was able to remember things for a longer time. I think this tool is great not only for teaching young students how their brain is a muscle to be trained but also because they start learning skills that make them quicker and more efficient in other aspects of life. Part of being a teacher is empowering students to believe that the more work they put in, the better product they can create in the end. Lumosity is able to quantify the strides their brain makes with the scores. There are even more options for personalizing training if desired.

One drawback is that there is no platform where a teacher could log in to view students' progress. Students would have to share scores instead which may involve writing them down in order to track progress over time. I just wish their was a teacher variation of the program where one can load in the class and view everyone's scores.

How I Use It

I introduced Lumosity to my two sections of 8th grade science and three sections of 7th grade science. I wanted to use this site to teach kids brain malleability (growth mindset) as well as practice skills that may translate into other things they do each day. Kids can use free trial accounts that allow them to play three games a day. The games challenge students in five different categories including Speed, Memory, Attention, Flexibility, and Problem Solving. Instead of conventional brain tests, Lumosity transforms them into engaging games which compile all the players high scores. These scores from numerous games generates a numeric value for each category. Higher scores in games mean higher scores in the five categories. Lumosity averages the five categories to generate a Lumosity Performance Index (LPI) which is an average score across all categories.

Once my students have played a sufficient amount of games, Lumosity generates their baseline scores. I plan to copy down their baseline LPI and continue to have them play the games over the first quarter. I am hoping that their scores become much higher as the year goes on in order to show them the value of practice making them more improved learners. I want them to know that the brain is a muscle which they need to work out in order to become more effective learners.

The games themselves d not have to be done outside the classroom and I commonly use it as a sponge activity in the classroom when students finish all their required work for the day and have an extra few minutes. Students get invested in their scores and can compare to their peers making it somewhat of a competition.