Common Sense Review
Updated March 2013


Exciting city simulator great for online play
Common Sense Rating 4
  • Players can claim a city.
  • A developing city is exciting and pretty to look at.
  • Players need to zone their cities.
  • You can build a mine using a resource visualization.
This version of SimCity is more intuitive and less difficult than its predecessor.
The game suffers from a fuzzy artificial intelligence as well as avoidable technical glitches.
Bottom Line
SimCity does a great job teaching kids about cities by putting them in control of designing them, but this game needs a constant Internet connection.
Chad Sansing
Common Sense Reviewer
Classroom teacher
Common Sense Rating 4
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 4

Despite the game's technical problems, kids will love building bustling and attractive cities, although each is boxed in.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 4

Kids learn about cities by building and managing their own. They can see the consequences of their decisions and learn about architecture, budgets, environmental issues, and more.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 4

Between the game's advisors and interface, kids will almost always have an idea of what to do next and how to do it.

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How Can Teachers Use It?

Kids can run their own cities in large multiplayer regions. These regions can be created as private games so a teacher or student can invite players from a single classroom or school to participate. You can challenge your students to build cities that meet specific criteria and then have a class discussion about what was sacrificed and why.

Watch this video to see more ways you can use SimCity:


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What's It Like?

SimCity is an always-online, fast-paced, intuitive, and forgiving city simulator that lets kids build (and destroy) single-player cities in multiplayer regions. Kids playing together in the same region can develop their cities into specialized economic powerhouses that cooperate on great works, such as an arcology, to benefit the whole region. It's possible to create a private game as a single player and to manage all the cities in it.

To start a successful town in SimCity, players need a judicious mix of residential, commercial, and industrial zones, as well as access to power, water, and sewage. Once a kid secures power, water, and sewage facilities and some roads, electricity and water automatically flow to homes and businesses via those roads, and sewage flows back from the homes to its outlets. In previous games, players had to spend more time and money laying pipe and stringing power lines. As kids play, they discover that each part of the interface is assigned to a specific government function (such as education or transportation), which flashes yellow or red when it needs the player's attention. Advisors and concerned citizens frequently pop up to offer advice and recap what the city needs.  Players "plop" buildings and upgrade them to satisfy cities' demands. Kids must balance taxes and spending to keep their cities safe and prosperous, while monitoring demographic, economic, and environmental data. The game provides striking visualizations of cities' statistics.

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Is It Good For Learning?

Playing SimCity focuses kids' attention on what makes a great city. Players learn about city management by trying different things and learning from the outcomes. The game lets kids quickly attain a relatively high amount of success so they'll want to keep playing. They respond to visual and textual data to make decisions that relate to happiness, property value, taxation, and spending. Kids must balance the budget, run a surplus, or issue bonds to keep afloat. A city that goes bankrupt freezes unless its player can get enough money to run the government. Players can trade resources among cities within a region. Income and costs are calculated by each hour of game time. New players may need help planning so they don't try to buy everything at once and run their cities into the proverbial ground.

SimCity teaches a lot about city management, but it doesn't focus on human needs or ways to develop community apart from monetary success. The game feels much more forgiving than its predecessors, especially SimCity 4, but its requirement of a persistent Internet connection will be troublesome in some school settings.

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See how teachers are using SimCity

Lesson Plans