Review by Caryn Lix, Common Sense Education | Updated October 2016

Elegy for a Dead World

Compelling sci-fi world imagined -- and written -- by its players

Subjects & skills
Skills
  • Creativity
  • Critical Thinking

Subjects
  • English Language Arts
Grades This grade range is a recommendation by Common Sense Education and not the developer/publisher.
4-12
Common Sense says (See details)
Teachers say (1 Review)

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Pros: Charming graphics and a sense of intrigue draw kids into the writing process.

Cons: Browsing others' stories could expose students to some age-inappropriate material.

Bottom Line: With some teacher guidance, Elegy offers an opportunity unlike anything else to get students to write stories and stretch their creative muscles.

Teachers can use Elegy for a Dead World as a whole-class experience or to encourage struggling writers. They could use the world and stories provided here as a jumping-off point to get students to come up with their own sci-fi ideas. Students could even design their own world to add to the game -- not actually, but in the classroom. Since each world is also inspired by the writing of Lord Byron, Percy Shelley, and John Keats, classes studying these works could make connections between the game worlds and the writers' poems and imagery. Between the blank writing prompts, fill-in-the-blank exercises, and grammatical activities, students will find plenty to occupy them. 

If teachers preview some of the writing available on the site ahead of time, they could find a great opportunity to read stories written by other kids and analyze them. The nature of the game will also make many kids more willing to go back and edit their work to improve it. Keep in mind that the game does require Steam to run, which can present a problem in some schools.

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Players are shapeless astronauts drifting through space. They can go through a portal to one of three worlds named after the poets Byron, Keats, and Shelley. From there, they explore the gorgeous and sublime ruins of a mysterious alien civilization, stopping at points along the way to add their own story. Students can use the preset prompts (for example, one area says, "They say everything comes to an end. Here, in the sand, the first colony __________"). Or they can erase the prompts and fill in their own words.

Either way, students are encouraged to create the story and context of these worlds and locations through writing, which they can choose to publish online for other players to see. They can read stories written by other players and offer "commendations" to the ones they particularly like. Other parts of the game allow students to create their own fill-in-the-blank versions of famous stories, such as H. G. Wells' "The Time Machine," and poems, such as Percy Shelley's "Ozymandias." The game also includes some grammar exercises, although these are of limited value. 

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Elegy for a Dead World won't necessarily teach students how to write, but it gives them a powerful platform to experiment with writing or exercise their writing skills once they learn them. The fill-in-the-blank prompts will be helpful to students who have trouble coming up with ideas or who just need a comfortable and engaging opportunity to express themselves.

The eerie landscapes and background noises are appealing enough to catch most kids' interest and keep them engaged in writing, and the prompts help avoid the dreaded "I'm out of ideas!" stage that often comes at the end of student writing. The shared writing feature allows students to see what others have made of the same prompts and publish their own work, although it's hard to monitor what other people have written on the site. Teachers will likely find the grammatical exercises less than useful -- they are all over the place in terms of topics covered and don't provide clear guidance on what's right and wrong.

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Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

Beautiful sci-fi landscapes encourage your imagination to run wild. The opportunity to create worlds will keep students coming back.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

There's not much explicit instruction -- but that's not necessarily a bad thing. Students get a wide world to explore and excellent writing prompts to guide them in their creations.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

There's not much need for onboarding, as the game is elegant enough to dive into. Grammatical exercises would benefit from better guidance and feedback.


Common Sense Reviewer
Caryn Lix Classroom teacher

Teacher Reviews

(See all 1 reviews) (1 reviews) Write a review
Featured review by
Dan M. , Special education instructor
Special education instructor
Atmopheric game-based writing generator to engage creative writing

* It should be noted that one problem I ran into was that purchase of the program runs through a service called Steam, which is an online gaming site for independent games. Sadly, our school's firewalls prevented Steam from running on school computers, so we could not use it in that fashion. I contacted the company who produces Elegy and they offered the program to us free from the Steam program. This enabled me to load the game onto individual laptops based on the number of licenses we purchased. That worked very well, but it did require time to purchase license and load onto each computer.

My overall take, is that Elegy for a Dead World is a fun, engaging way to inspire creative writing in students.

Pros- The game has a great atmosphere through its visuals and sound, and game play is easy, so there is very little explanation to get students started. The story prompts are interesting, and several of my students were thrilled to use it as an outlet for creative writing. Many of the prompts are a fill-in-the-blanks format, much like Mad Libs (thought with sentences not just words) while others are free-form.

Cons- As the name implies, the game is about dead worlds, and while the concept is interesting, it is also narrow. The story prompts tend to lead the students to write about death and destruction, and most of the stories come out sounding similar. I hope that since this is a new company, as they develop, they can introduce worlds with various tones that would allow for a a broader range of thinking. Additionally, it would be great to see more to interact with within the worlds. The experience is fairly linear and there are little opportunities to interact with other characters or elements. This could provide a richer experience.

That said, I would recommend the software as it's engaging and serves to help students formulate ideas for writing. It also helps reluctant writers who need idea generation, but it is also great for those students who can generate their own creative thoughts based on a prompt.

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