The word "addiction" packs a heavy punch, and the research is inconclusive on whether it's truly accurate when it comes to digital device use. What's certain, however, is that as people use devices and apps more, profits increase for the companies who make them. Help your students recognize how most of the technology they use is designed to keep them hooked, and help them use this as an opportunity to find more balance in their digital lives.
Key Vocabulary: addicted · addictive design · humane design · media balance Show definitions
Key Standards Supported
CASEL
1a,1b,1e,2b,2c,2e,3a,3c,4a,4b,4c,4d,5a,5b,5c,5e,5f
AASL
I.A.2,I.B.3,I.C.1,I.C.4,I.D.1,I.D.2,I.D.3,I.D.4,II.A.1,II.A.2,II.B.1,II.B.2,II.B.3,II.C.1,II.C.2,II.D.1,II.D.2,II.D.3,III.A.1,III.A.2,III.A.3,III.B.1,III.B.2,III.C.2,III.D.1,IV.A.1,IV.A.2,IV.A.3,IV.B.1,IV.B.2,IV.B.4,V.A.1,V.A.2,V.A.3,V.B.1,V.B.2,V.D.1,V.D.2,VI.A.1,VI.A.2,VI.A.3,VI.D.1,VI.D.2
ISTE
1a,1d,2b,3a,3b,3d,6a,6b,7a,7b,7c,7d
Lesson Plan
Consider: See-Think-Reflect
15 mins.Explore: Different Perspectives
30 mins.Create: Take A Stand
15 mins.What You'll Need
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