Tickle's website and social media platform highlight ways teachers have used Tickle in their classes, from solving equations using number lines to geometry lessons. Classes will be limited to the connectable devices available to them, but teachers can have students work in groups, perhaps on different devices if possible. Other groups can create programs to run on the tablet itself.Continue reading Show less
Rather than controlling only one robot or device, Tickle lets students control a variety of robots, drones, Arduino, and other smart devices. Navigation includes Projects, where students can see demo programs, alter them, or create new ones; Courses, which takes students out of the app and online to view even more demos and lessons; and Devices, which highlights the Star Wars BB-8 robot, several droids, Arduino Bean, Dash & Dot robots, Sphero, and more.
To create the programs, students drag visual blocks of code into place, linking them to create the program. If they don't have a device, they can still program simple in-app games. Teachers should know that students are instructed to tap and hold a confirmation message saying they have adult help if they're under 13.Continue reading Show less
Dragging blocks of code into place and customizing bit and pieces -- such as colors, directionality, and sounds -- is the standard for teaching basic coding, and that's just the way Tickle does it. The interface isn't all that unique, but the implementation sets it apart, allowing students to see that code runs all kinds of devices and tools.
The process is scaffolded so that every student can be successful. A program is already loaded when students open the app, and a hand guides them through the features. They're then left with the program in place to play around and make any changes. Once they're ready for more of a challenge, students can start their own programs from scratch. Self-assessment is built in as the programs run: Students will inevitably hit a snag where the program stops or doesn't perform as expected, and then they'll have to reevaluate, redo, and try again.Continue reading Show less
Key Standards Supported
Measurement And Data
Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement:
Key Standards Supported
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.