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It's probably not a great idea to use Marble Math Lite: Multiplication as a core part of your instruction or practice for multiplication, but the game is likely OK as supplemental practice once you've already worked to build up your students' intuitive sense of patterns and relationships between integer multiples. Keep it around for down time between lessons or for kids who just need to play with something productive. It's also not the worst way to familiarize kids with multiple-choice-style problems; it's surely more fun than a bunch of worksheets.
Be careful about using it before those intuitive links are built, though -- it can be a bit tougher to get kids interested in learning why 3 times 5 is 15 once they've already accepted that it's simply factually true. Marble Math Lite: Multiplication is good refresher practice only; it's not a great fit for instruction or remediation.Continue reading Show less
Marble Math Lite: Multiplication is a math-infused version of the classic tilt-to-move marble math game. Players swipe the screen or tilt their tablet to steer a marble through a maze filled with obstacles and power-ups to collect numbers and complete a given multiplication problem. When they find the right number or numbers, a goal point appears, and they must steer their marble to that point to move on to another maze. There are several unlockable marbles, including sports-themed options. If a player gets stuck on a particular map, they can request to see the correct solution and move on.
Parents or teachers can adjust the settings to include any subset of multiples from 1 to 12, change the tilt-to-move controls to swipe-to-move, turn music and sound effects on or off, and toggle the obstacles and power-ups. A leaderboard tracks the user's high scores.
If you take away the marble maze part of the game, Marble Math Lite: Multiplication is just a deck of multiple-choice times table flash cards. Flash cards aren't the best way to teach or practice multiplication, as they promote a "banking" approach to math, where memorization of facts for quick recall is the end goal. This doesn't tend to lead to lasting learning with useful links to future math skills such as algebra and exponents.
Further, since there's a fixed set of options for each level, there's little incentive to build strong recall skills, even as flash cards might do. At best, this is decent standardized test practice, but there are even better options for that out there. The game could be improved by giving levels multiple possible solutions, offering a larger quantity of numbers on each maze, or providing multistep multiplication problems.
Key Standards Supported
Operations And Algebraic Thinking
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
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