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You could use the "Show Values" activity in any setting -- whole group to one-on-one -- to help students develop an understanding of money-counting skills before using the other activities in the app. While the "Show Values" activity doesn't specifically structure these activities, you could drag coins and bills onto the workspace to demonstrate counting by, counting on, counting up to, counting the largest denomination first for coins but coins before bills, and mental math strategies like remembering one total while calculating another. The other games in the app are best used as stand-alone practice tools, but the lack of scores and progress tracking limit the usefulness of this function. While it addresses skills in the K-4 age range, the app might also work for older students or special-needs students who get distracted easily.Continue reading Show less
K12 Money is your basic money counting app with five activities, five levels of difficulty, and a plain design. Published by K12, a for-profit curriculum developer and provider, K12 Money offers practice counting on, counting up to, and counting by 1s, 5s, 10s, 20s, and 25s in U.S. currency. Students choose their activity; whether to work with just coins or coins and bills; and then easy, medium, or difficult level. Easy activities generally require simple counting, while difficult tasks require students to apply mental math strategies to keep track of dollars and cents. Successful answers elicit a happy ring and a "good job" dialogue box with the correct answer. Students are allowed three incorrect answers and a mild down note before the correct answer is given to them.
While K12 Money has good basic functionality, students who are used to excitement, progress tracking, and rewards will likely get bored. Aside from the money itself, the app has no pictoral graphics, themes, or instructional support. On the other hand, students who get easily excited or distracted might benefit from a simple app like this one. Feedback is given in reasonable tones with brief messages ("That is too much! The money shown equals 11¢."), and students are limited to three guesses to prevent frustration. As with most money counting apps on the market, this one doesn't teach kids how to count money but does provide opportunities for practice.
Activities include "Counting Money" (enter matching number into keypad), "Show Me the Money" (drag fewest coins and bills onto workspace to equal amount indicated in text), "Making Change" (word problems requiring "counting up to" skills), "Matching Amounts" (drag fewest coins or bills to match amount indicated by coins), and "Show Values" (shows total value of currency dragged onto workspace). The "Counting Money" activity stands out from other money counting apps by virtue of its keypad at the difficult level, which requires older students to enter the dollar sign and decimal point for each answer.
Key Standards Supported
Counting And Cardinality
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Count to 100 by ones and by tens.
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
Measurement And Data
Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?
Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.
Number And Operations In Base Ten
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.2
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.