Just in time for back-to-school: New distance learning resources are available on Wide Open School.
Elementary school teachers and media specialists can use Cork the Volcano – Puzzlets to teach coding and engineering skills. Have students work in pairs to create their plan, which will emphasize that engineers and programmers collaborate in teams. Kids can play for 15 to 30 minutes at a time and then save their work for later, making Cork the Volcano an ideal station setup or indoor recess activity. Media specialists could implement Puzzlets more formally, using the eight-week coding curriculum available on the website. The Puzzlets Play Tray works with Android or Apple devices that have Bluetooth capabilities or USB 2.0. Make sure you charge the Play Tray the day before you want to use it.Continue reading Show less
Cork the Volcano – Puzzlets is a hands-on programming game that works with your phone or tablet. One of Puzzlets' mantras is "plan, program, play." Elementary students make a plan to help Rus the Dinosaur and his friends stop an erupting volcano from destroying Pear Island. They build a program out of real Puzzlets pieces in the Play Tray and then play, or run the program, to see what happens on their device.
Levels are carefully scaffolded; students learn how to use the different program tiles as they complete each task. Students see their progress by how far they have moved along the map after each level. They receive feedback about how many tiles they used and how long it took to complete each task. At each level, students can adjust their tiles and replay the game to get faster times or collect more prizes.
Through Puzzlets' "plan, program, play" model, students learn about the engineering process. They design a solution, test it out by running the program, and then improve it and try again. Cork the Volcano - Puzzlets wonderfully combines physical manipulation and digital play. Kids who might not ever consider computer programming may be drawn in, as they see it's just like doing a puzzle.
Hands-on gameplay with the program tiles also provides a way for students to work together. The Play Tray pulls kids away from the computer screen for a moment to discuss their plan. After some practice, students will realize that they are more successful when they collaborate. Puzzlets appeals to visual, logical, verbal, and physical learners and brings them together to share their strengths.
Key Standards Supported
Operations And Algebraic Thinking
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Key Standards Supported
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.