Though Busy Water is easily accessible for kids, there is a learning curve to get the hang of everything the game does. Give students a general overview, but mostly let them explore the levels on their own or even in pairs or small groups. This is a good opportunity to let kids who are more advanced in solving these kinds of puzzles mentor kids who are less so. Work with students to help them create their own customized levels and share them with classmates; set up a class competition to engage students in challenging each other. Bring communication skills into play by having kids spell out their problem-solving process in writing or by explaining it to a classmate.
Take learning offline as well by exploring the properties introduced in the games; experiment with water and its different states. Build water-transfer contraptions, marble runs, or other engineering-type puzzles.Continue reading Show less
Busy Water is a logical puzzle-solving game where a tricky cat has unplugged Archie the fish's tank. Through over 100 levels, kids put together pipes, experiment with water in its various states, and use wheels, ropes, rotating planks, and gravity to safely direct Archie to his aquarium. Higher levels unlock only after kids successfully complete previous levels.
The create mode allows kids to design their own levels and share them with friends through a special code. Play earns "algae," which kids can use to unlock special outfits for Archie. The settings menu features a parent's guide that details game instructions and offers some extension ideas.Continue reading Show less
With Busy Water, there's a lot that encourages students to discover, experiment, and stretch out their problem-solving skills through reasoning puzzles that touch on engineering and other STEM concepts. Archie the fish is a great, kid-friendly protagonist whose adventures are accompanied by sweet graphics and incredibly realistic -- maybe even too much so -- sound effects.
Kids have unlimited chances to keep trying each level until they can pass it, though fewer attempts earn more "algae" points. Except for the very earliest levels -- which are a little slow to build in complexity -- there are often multiple ways to solve each level, and since kids never fail a level, there's also room to improve or try something different. It can be frustrating when kids get stuck, and it would be nice to see some help or hints if that happens. The build mode is especially interesting because it puts kids in the driver's seat and lets them unleash their creativity as they experience gaming, logic, and reasoning from a completely different perspective.Continue reading Show less
Key Standards Supported
|3-5-ETS1-2||Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.|
|K-2-ETS1-1||Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.|
|K-2-ETS1-2||Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.|
Motion and Stability: Forces and Interactions
|K-PS2-1||Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.|
|K-PS2-2||Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.|
|3-PS2-1||Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.|
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