Common Sense Review
Updated September 2012

Bad Piggies

Requires grit and imagination to play pig pilots who build aircrafts
Common Sense Rating 3
Teacher Rating
Not Yet Rated
  • A puzzle in “Ground Hog Day” shows some of the items kids can build with, including a soda bottle propellant.
  • A hint shows that soda bottles can be placed in four areas and that tapping rotates the bottles.
  • Crashing is common (and fun).
  • A puzzle in “Flight in the Night” shows a successful craft and a finish line, but only a small portion of course.
  • Sandbox mode allows for more creativity.
Determined kids will figure out how to create a pigmobile, then have fun destroying it.
It requires non-kid-like patience and overemphasizes sometimes-tricky controls.
Bottom Line
Bad Piggies doesn't teach much in the way of building or controlling despite being kind of addictive.
Leslie Crenna
Common Sense Reviewer
Common Sense Rating 3
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 4

Bad Piggies looks good, with entertaining audio, fun characters, and a simple organization and rewards system. It's not easy to make and control crafts, but the graphics are glitzy enough that kids will keep trying.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 2

Gameplay emphasizes controls over engineering, and the app lacks scientific terminology. Concepts may not transfer well, although the sandbox mode allows bit more flexibility.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 2

Hints can be cryptic and sometimes not very helpful, and the app tempts kids to buy solutions or "pay" with a Facebook Like. The stars are the only saved data; saving kids' solutions would be a good addition.

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How Can Teachers Use It?

Take in mind that students will need lots of time as well as concentration as the hints can be a bit cryptic and the same craft might work one time and not another, depending on how it's controlled. Difficulty ramps up slowly but significantly, which you should be aware of as students progress. There is definite temptation to pay for easily accessible solutions, either with money or a Facebook "like," although this does not ensure success. Still, when frustration hits, younger kids will enjoy crashing the crafts because the pigs make entertaining distress expressions and sounds, and the TNT sends parts flying.


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What's It Like?

Patient little builders will create quirky crafts in Bad Piggies, then maneuver them on missions. What's more fun than putting together an aircraft, loading up a pig and an egg, and learning to fly? Using a grid, kids assemble carts and aircraft from a select set of materials, including wheels, fans, boxes, springs, balloons, engines, rockets, and more. Most building challenges are only slightly open-ended, but a sandbox mode allows kids a somewhat larger set of materials. Then: time to fly!

The pigs are the pilots here, wending through tricky terrain, and their precious cargo is an egg. Players try to retrieve pieces of a shredded map by rolling, jumping, flying, or crashing into it. Along the way, they also attempt to gather stars and avoid boxes of TNT.

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Is It Good For Learning?

This game stresses the importance of process and, with that, teaches perseverance. Controlling the creations is the real challenge, though. There are many explosions, crashes, and stalls on the path to success. Through a great deal of trial and error, players learn to control their crafts with on/off buttons to test for motion and momentum outcomes. Courses are automatically traced at the start and can be viewed before launch, but kids usually can't see where they're going during play. Still, some will be highly motivated to gather stars -- for transporting the egg and pig to the map pieces, which is required for completion, and for not using a particular part or for finishing in a specified amount of time. 

On the whole, Bad Piggies could be stellar for learning if there were a clearer connection between design, which certainly requires critical thinking, and craft performance. Also, it might help if there were less emphasis on the not-quite-flexible-enough controls. Mostly, it seems, the game teaches patience and fortitude. (Note that the full-screen ads in some versions can be a bit intrusive.)

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See how teachers are using Bad Piggies