Kahoot! can quickly become a go-to for teachers looking for an engaging way to run checks for understanding or exit tickets. Try establishing something like Kahoot! Fridays for quick review. If you don't have time to make quizzes, search millions of public Kahoots to play or remix. You could even have students take over the review process or class discussion by rotating responsibility for making the weekly quiz. Go beyond memorization of facts and allow Kahoot! to introduce scenario questions/prompts with multiple decisions; stimulate conversation from the results. Who's really responsible for the death of Romeo and Juliet? Kahoot! it out and extend the discussion to classrooms across the state or country.
Don't forget professional development: Use the Team mode to pose pedagogical questions and promote food-for-thought discussions among teacher peers. Use Kahoot! to break the ice at the beginning of the school year or bond with learning-community members.
Continue readingKahoot!, a free student-response tool for all platforms, allows teachers to run game-like multiple-choice answer quizzes. Teachers can either create their own quizzes or find, use, and/or remix public quizzes. Questions, along with answer choices, are projected onto a classroom screen while students submit responses using an internet-connected device (computer, tablet, or phone). Questions and polls can contain images and video to help further appeal to all learners. Classic mode and Team mode take place in real time, but Challenge mode enables students to take quizzes within a set time frame, such as for homework. The energized, game-like atmosphere comes from the use of bright colors, suspenseful music, and points awarded for response accuracy and speed. The Team mode mixes things up and allows groups of students to cooperate with each other and compete against other teams. When using the mobile app on a personal device, students can see their past results, pause/resume individual quizzes, and complete homework challenges.
Playing a game of Kahoot! doesn't involve an account, only a game PIN from the main screen and a name (which can be autogenerated if you choose). Students can create accounts and make private quizzes, but children under 13 (under 16 outside of the U.S.) can't search or share Kahoots.
With Kahoot!, teachers and students can create multiple-choice quizzes as well as polls and surveys. You can also incorporate questions that don't award points so that you can gather opinion data, or include a question with multiple correct answers without skewing point totals. Quiz questions and polls stimulate quick instructional decisions as well as whole-class discussion, but an open-ended response feature and/or the ability to mix together quiz, survey, and jumble question types in one game would be welcome to aid learning. Tech-savvy students can connect with students from across the globe to play or can connect with their peers after hours to compete for new scores.
Data is saved from each round of play and can be exported to Google Drive or downloaded; Plus/Pro level reports can also be viewed online. The reports are helpful, but they're limited because of the way students connect to the platform. For teachers, this means it can be time-intensive to analyze students' growth patterns or individual problem areas using Kahoot! quizzes.