WEBVTT 1 00:00:00.067 --> 00:00:02.333 NARRATOR: Most educators are familiar 2 00:00:02.333 --> 00:00:03.700 with Bloom's Taxonomy, 3 00:00:03.700 --> 00:00:05.733 a model that classifies different levels 4 00:00:05.733 --> 00:00:10.300 of human cognition in thinking, learning, and understanding. 5 00:00:10.300 --> 00:00:12.900 As a teacher, you've likely used this taxonomy 6 00:00:12.900 --> 00:00:15.533 to guide the development of curriculum, assessments, 7 00:00:15.533 --> 00:00:17.500 and instructional strategies. 8 00:00:17.500 --> 00:00:21.200 But how is this model affected in an age of digital technology, 9 00:00:21.200 --> 00:00:24.100 and how might it influence your instructional design? 10 00:00:24.100 --> 00:00:26.133 Let's take a step back. 11 00:00:26.133 --> 00:00:29.033 Bloom's Taxonomy was created in the 1950s 12 00:00:29.033 --> 00:00:31.333 by educational psychologist Benjamin Bloom 13 00:00:31.333 --> 00:00:33.567 and his colleagues. 14 00:00:33.567 --> 00:00:34.867 The three lower levels-- 15 00:00:34.867 --> 00:00:39.333 knowledge, comprehension, and application-- 16 00:00:39.333 --> 00:00:41.100 are more basic levels of cognition, 17 00:00:41.100 --> 00:00:44.467 also called lower order thinking skills. 18 00:00:44.467 --> 00:00:46.100 This would include concrete thinking, 19 00:00:46.100 --> 00:00:48.567 memorization, and understanding. 20 00:00:48.567 --> 00:00:52.133 The three upper levels-- analysis, synthesis, 21 00:00:52.133 --> 00:00:56.133 and evaluation-- referred to as higher order thinking skills, 22 00:00:56.133 --> 00:00:57.800 include abstract, critical, 23 00:00:57.800 --> 00:01:01.000 metacognitive, and creative thinking. 24 00:01:01.000 --> 00:01:02.967 Some have likened the model to a mountain 25 00:01:02.967 --> 00:01:05.467 or a stairway where teachers set learning objectives 26 00:01:05.467 --> 00:01:07.433 and design learning experiences 27 00:01:07.433 --> 00:01:11.233 to guide students to higher levels of thinking. 28 00:01:11.233 --> 00:01:13.133 The taxonomy has become an important model 29 00:01:13.133 --> 00:01:16.433 for structuring students' learning processes. 30 00:01:16.433 --> 00:01:18.933 In the 1990s, Bloom's Taxonomy was updated 31 00:01:18.933 --> 00:01:21.467 by a group led by David Krathwohl, 32 00:01:21.467 --> 00:01:23.000 one of the original authors, 33 00:01:23.000 --> 00:01:27.033 and Lorin Anderson, a former student of Bloom's. 34 00:01:27.033 --> 00:01:29.900 To make the model relevant to 21st century learning, 35 00:01:29.900 --> 00:01:31.233 one of their main changes was 36 00:01:31.233 --> 00:01:33.733 updating the nouns associated with each level 37 00:01:33.733 --> 00:01:36.767 to action-oriented verbs. 38 00:01:36.767 --> 00:01:38.533 This differentiation positions thinking 39 00:01:38.533 --> 00:01:40.133 as an action-based process 40 00:01:40.133 --> 00:01:44.300 rather than one of passive acquisition. 41 00:01:44.300 --> 00:01:48.033 For example, "knowledge" was replaced with "remember." 42 00:01:48.033 --> 00:01:52.133 "Analysis" was changed to "analyze," and so on. 43 00:01:52.133 --> 00:01:55.167 They also reordered the last two steps. 44 00:01:55.167 --> 00:01:57.600 "Evaluation," which was previously at the top, 45 00:01:57.600 --> 00:02:00.633 was moved down, and "creating," formerly "synthesis," 46 00:02:00.633 --> 00:02:02.567 was moved to the top. 47 00:02:02.567 --> 00:02:03.900 With this framing, 48 00:02:03.900 --> 00:02:06.667 educators have several different verbs, questions, 49 00:02:06.667 --> 00:02:11.500 and instructional strategies associated with each level. 50 00:02:11.500 --> 00:02:14.300 In recent years, there have been many iterations and metaphors 51 00:02:14.300 --> 00:02:17.500 for Bloom's Taxonomy, including an orange 52 00:02:17.500 --> 00:02:20.533 where the six levels are distributed more equally; 53 00:02:20.533 --> 00:02:23.233 moving cogs, representing an interworking system 54 00:02:23.233 --> 00:02:28.033 in which creation is dependent on all of the other aspects; 55 00:02:28.033 --> 00:02:29.333 or a flipped pyramid, 56 00:02:29.333 --> 00:02:35.000 illustrating an emphasis on higher order thinking skills. 57 00:02:35.000 --> 00:02:37.900 But in thinking about how technology affects this model, 58 00:02:37.900 --> 00:02:40.967 consider it as Bloom's Digital Taxonomy. 59 00:02:40.967 --> 00:02:43.367 This updated version aims to expand upon 60 00:02:43.367 --> 00:02:45.800 the skills associated with each level 61 00:02:45.800 --> 00:02:47.567 as technology becomes a more ingrained 62 00:02:47.567 --> 00:02:49.867 and essential part of learning. 63 00:02:49.867 --> 00:02:51.667 For instance, some propose that 64 00:02:51.667 --> 00:02:54.867 new action verbs could be applied within each level. 65 00:02:54.867 --> 00:02:57.567 Let's take a look at creating, in which learners are designing, 66 00:02:57.567 --> 00:03:00.133 inventing, and constructing a piece of work 67 00:03:00.133 --> 00:03:02.000 that shows what they know. 68 00:03:02.000 --> 00:03:04.967 One could add new digital verbs to creating, 69 00:03:04.967 --> 00:03:08.133 like blog, remix, or program. 70 00:03:08.133 --> 00:03:10.467 These verbs refer to possible learning activities 71 00:03:10.467 --> 00:03:12.667 that incorporate digital technologies 72 00:03:12.667 --> 00:03:15.233 in which students are creating. 73 00:03:15.233 --> 00:03:17.300 Adding digital verbs to the taxonomy 74 00:03:17.300 --> 00:03:19.767 also promotes 21st century skills 75 00:03:19.767 --> 00:03:21.867 like communication, collaboration, 76 00:03:21.867 --> 00:03:25.800 creativity, and critical thinking. 77 00:03:25.800 --> 00:03:27.767 Others have taken the six levels of the taxonomy 78 00:03:27.767 --> 00:03:29.733 and aligned them with technology tools 79 00:03:29.733 --> 00:03:32.167 that help foster each level. 80 00:03:32.167 --> 00:03:34.867 For example, as a teacher, you can think about 81 00:03:34.867 --> 00:03:36.833 how to integrate apps and websites 82 00:03:36.833 --> 00:03:39.267 that help students remember content, 83 00:03:39.267 --> 00:03:42.767 like flashcards or drill and practice tools. 84 00:03:42.767 --> 00:03:44.233 There are tools that help 85 00:03:44.233 --> 00:03:46.933 students analyze and make sense of content, 86 00:03:46.933 --> 00:03:50.333 like reading charts, graphs, or mind maps. 87 00:03:50.333 --> 00:03:54.333 Or, you can think about what tools support student creation, 88 00:03:54.333 --> 00:03:56.767 like producing, podcasting, blogging, 89 00:03:56.767 --> 00:03:59.733 coding, editing, and more. 90 00:03:59.733 --> 00:04:02.733 With these examples, the focus should not necessarily be 91 00:04:02.733 --> 00:04:04.233 on the tools themselves, 92 00:04:04.233 --> 00:04:07.500 but on how the tools could be vehicles 93 00:04:07.500 --> 00:04:10.200 in transforming student thinking at different levels. 94 00:04:10.200 --> 00:04:13.100 So, as you weave technology into your teaching, 95 00:04:13.100 --> 00:04:15.700 ask yourself-- how can the tools you use 96 00:04:15.700 --> 00:04:18.533 support different cognitive levels? 97 00:04:18.533 --> 00:04:22.133 Which tools help you address lower order thinking skills, 98 00:04:22.133 --> 00:04:23.833 and which can help challenge students' 99 00:04:23.833 --> 00:04:27.067 higher order thinking skills? 100 00:04:27.067 --> 00:04:29.033 Consider how Bloom's Digital Taxonomy 101 00:04:29.033 --> 00:04:31.200 can help you identify ways to design 102 00:04:31.200 --> 00:04:34.733 technology-rich learning experiences for your students.