How I Use It
I find this game works best in individual or small groups of 2-3 students. This is a single player game, so students may lose interest faster if they are not controlling the avatar. However, working in smaller groups allows students to brainstorm and bounce ideas off each other. Try to encourage students to use a wide vocabulary and not go for the easy answers. The more outlandish solutions they create, the more fun the game is. To start with, model solving a few puzzles for the class, showing how flexible the object creator is. For more advanced students, show them the object editor so they can create their own objects! Students can also browse the Steam Workshop to see what others have made, but I would suggest only doing this under adult supervision. The Workshop is not well moderated so some inappropriate objects may appear.
What I like most about this game is that it combines logical thinking skills and creativity in a way that gives instant feedback. Students wander around a game world and are asked by its inhabitants to solve problems. The hook of this game is that the user can type in whatever object they can think of, and it will pop up in the game world. For example, you can help out a hungry person by giving him a "hamburger" or a "delicious giant purple carrot" or anything in between. Since the game is so flexible in its solutions, it allows for many ways to succeed.