How I Use It
So, I used this for two special education students struggling in the class. I decided to set-up a class the night before and added the students so they could take the initial assessment. They took the initial assessment the next day which took almost 90 minutes. When I assigned lessons, lead up and introduction took FOREVER! First, they had to create their character which was basically a blank body that they had to add facial and body features and clothes. After the kids stopped snickering at the blank body, they did it and had to go through a LONG video intro and explanation. For students with attention issues, this may be a problem. It was really too complicated, or at least it sounded too complicated. Now, the activities were valuable and, with direction, I was able to finally get my students to actual game play involving instructional material. However, when I asked my students the next day whether or not they wanted to use Wowzers, they simply said no and they actually gave me a couple alternatives that would be better. The students taught the teacher in this case. But, I do see how, if you assign this for home use and supplemental instruction, this could be useful. Keep in mind the assessments go up to 5th grade for now so if you are looking for assessment, again, you'll need to assign appropriate grade level assessments separately for your students and only up to 5th grade. My students did not get much out of it and we no longer use Wowzers in the classroom.
It's a great concept and one of the few that incorporates Common Core type instruction. The assessment however was a pre-made 60 question test assigned by grade level. Not a good developmental assessment because if you want to pinpoint skills, you'd have to give multiple grade levels if your student is below grade level. You simply get a percentage of how they did on the assessment and a breakdown of questions right/wrong. The game play is convoluted and takes too long to go through. The voice acting is not very goad and the load screens take way too long. Since the "game" portion takes so long, I wouldn't recommend this for classroom time in place of core instruction. The students could tell it was poorly made and the game play was choppy (i.e. just using arrow keys and space button to move, a text box reading the voicing, a generic speech to text voice in some cases, etc.). Overall, I don't see a whole lot of value in Wowzers unless you actively manage lessons and have students who are into long gameplay.