How I Use It
Students used at the beginning of the class year, which doubled as an icebreaker. Then students play throughout the year, as an extension activity, or as the focal point of a lesson.
The Power Words make the game even more adaptable for classroom use. The player experience is also in-tact from the commercial version, keeping a focus on fun through wordplay. The dashboard and lesson plan ideas are incredibly useful. When I had students play, they quickly had multiple games at once. As an unintended result, students learned digital citizenship through social play, all in the safe space of the virtual classroom's "walled garden."