How I Use It
I use the website and app versions of ThingLink to create interactive images. I think the app is actually better than the website for creating content because you can upload/link images and videos from your camera roll. The website version only links to images or videos hosted on another website.
I use ThingLink in several different ways. To introduce a topic, I select an interesting image and add links to videos and websites with related information. Students can explore the ThingLink at their own pace to learn about the topic by clicking on the imbedded content. This is also a great way to curate digital content on a topic. I've also used ThingLink to create interactive maps of spaces on campus and places around the world.
ThingLink is also a fun way to create short tutorials. By uploading a screen capture of a webpage, you can guide a student through the key parts of the website before they go to the live site (great for kids who get distracted easily). The same concept works great for science diagrams too (parts of the brain, dissecting a frog, etc.)
Though Graphite recommends ThingLink for grades 6-12, I've used it with elementary students. I don't recommend having young students create their own ThingLinks on the web version, but they can interact with images the you've created and even make simple ThingLinks using the app. Older students can use their own accounts to create interactive images to demonstrate content mastery or express ideas.
I really like using ThingLink to introduce content. A well-made ThingLink with a variety of imbedded media will appeal to multiple learning styles. Links to more in-depth content provides a way to differentiate for advanced learners. As I mentioned earlier, I think the app is better than the web version. ThiingLink offers a paid service for businesses/advertisers, but they do a good job of keeping that content separate from the educational content. When signing up for an account, be sure to sign up for the free teacher account (www.thinglink.com/edu).