How I Use It
I used the GRiD in a variety of ways in my classroom. I began experimenting with The GRiD in a video game club, which took place during lunch and recess. From their I extended my lessons into my general classroom, which was facilitated by the members of the video game club. Students designed Matching, Right-Wrong, Platformer, and Adventure style games to demonstrate content knowledge and mastery of a variety of skills and subjects. Students became the designers and creators of their own video games, which they then were able to play with their friends. In addition, the software provides some analytics at the end of the game to demonstrate mastery of the content. Students made games based on texts that were read in class, spelling words, math quizzes, and science and social studies concepts. The software allows students to add any text and image to their game, as well as design the basic structure of the game. The software is a basic engine, in which all of the programming and coding is done for the students, so they can simply work on creating the content of the game.
My biggest take away from this is the philosophy of turning students into designers, creators, and producers of games and digital content. Students were beyond engaged in the creation of their games. True to Game-based learning, students were immersed in not only creating their games, but sharing them with classmates and playing each others games. Through play, students learned a variety of materials and content from across many subjects. Children were proud of their work and excited to share their learning with their peers and teacher!